DRAGANA
Tentacled Sibyl of Tu
Dragana (CR 20)
Dragana was born during the last decade of the tabaxi’s banishment to an unknown prison plane beyond the boundaries of the Material Plane. This mysterious demiplane is believed too have been linked to several other planes such as the Elemental Planes and the Plane of Twilight. However, the truth is unknown, and Dragana only remembers that other races and creatures, which were banished there by Mirella, inhabit the prison plane including drow, duergar, mind flayers, and undead.
During her birth, she was corrupted by a powerful illithid mindbender. Her mother died during the birth and Dragana was forced into slavery as soon as she was old enough to do manual labor. She was considered to be less than the lowliest humanoid slave, since her blood was unclean, as the priests of Tu claimed. Her life was one trial after another, but she refused to let her enemies keep her down. Dragana believed that Tu had blessed her and she prayed to the cat god every night.
Tu was initially disgusted by her devotion, as racial purity is very important to the cat god, but her stubbornness and unrelenting arrogance eventually won The King of Cats over. He had Dragana brought before him as one last test of her faith, and she stared him down without fear, but with awe and reverence. Dragana swore that she would never betray him, and that she would kill anyone who wronged the tabaxi race. Pleased with her strength of will Tu granted her the status of ‘acolyte’ and told her that her place in his clergy would be assured after she brought him the head of the illithid that corrupted her birth.
She did this without hesitation and more. Tu continued to test her, even after the tabaxi returned to Harqual, and she never failed in her missions. That is, until she was sent to the Dominion of Cauldron to find a priest of Bast, named Ruphus Laro, who had committed crimes against the tabaxi race. Dragana easily tracked down Ruphus, and she and her strike force attacked him and his fellow clergy members in the Temple of the Cat, in Cauldron City.
The assault was unsuccessful, due in part to the adventuring group known as the Order of the Silver Hand. She was the only member of the team to escape alive and she barely made it back to the Storm Peninsula. Tu was unhappy with her inability to kill one priest and stripped her of her powers until she atoned for her failure. She spent years in exile, killing and maiming in Tu’s name, working tirelessly to redeem herself in her god’s eyes. Eventually, Tu took her back, but she isn’t considered one of his favored clerics anymore.
This has only made her more determined to kill Ruphus Laro, who is now a warpriest, and the members of the Order of the Silver Hand. Yet, these enemies of her people continue to defy Tu’s right to rule the continent, which only makes her more enraged. She considers Ruphus to be her personal nemesis, and goes out her way to harm the people of the City-state of Tallawan whenever possible. She also wishes to corrupt the followers of Argo Flameheart, the de facto leader of the Order of the Silver Hand. Twice she has tried to kidnap Amaryllis Greenbottle, but failed both times.
hp 120 (16d8+48)
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Female half-illithid
2 tabaxi cleric 14 (Tu)
LE Medium monstrous humanoid (feline)
Init +7;
Senses Darkvision 60 ft.; Scent; Listen +12, Spot +12
Auras Evil and law
Languages Common, Infernal, Orc, Tabaxi; telepathy 100 ft.
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AC 29 (+3 Dex, +2 natural, +10 armor, +4 deflection), touch 17, flat-footed 26
PR 16;
SR 26
Fort +12,
Ref +10,
Will +18
Weakness Intolerance
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Speed 30 ft. (6 squares), climb 20 ft
Melee +4 humanbane spear of speed +19 (1d8+7/x3) or
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+4 humanbane spear of speed +19/+19/+14/+9 (1d8+7/x3)
Melee +6 humanbane spear of speed +21 (1d8+9 plus 2d6/x3) against humans or
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+6 humanbane spear of speed +21/+21/+16/+11 (1d8+9 plus 2d6/x3) against humans
Melee Claw +18 (1d6+6/x2) or
--- 2 claws +18 (1d6+6/x2) and
--- 4 tentacles +13 (1d4+5/x2)
Ranged +4 humanbane spear of speed +20 (1d8+6/x3, 20 ft.)
Ranged +6 humanbane spear of speed +22 (1d8+8 plus 2d6/x3, 20 ft.) against humans
Ranged +3 light crossbow +18 (1d8+6/19-20/x2)
Space 5 ft.;
Reach 5 ft.
Base Atk +12;
Grp +14
Atk Options Improved grab, mind blast, pounce
Special Actions Profane Aura, extract, rebuke undead (7/day)
Combat Gear Antitoxin (2 vials),
elixir of sneaking,
elixir of swimming,
potion of bull’s strength,
potion of cure serious wounds,
potion of owl’s wisdom, thunderstone
Cleric Spells Prepared (CL 14th; base DC = 17 + spell level)
--- 7th — destruction, mass animalistic power
3, plague
3, power word blind
--- 6th — blade barrier *, chasing perfection
3, greater dispel magic, harm, Silenced plane shift
--- 5th — break enchantment, flame strike, mark of justice *, Silenced energy vortex
1, spell resistance
--- 4th — bleakness
3, death ward, fire shield *, freedom of movement, Silenced cure serious wounds, spell immunity
--- 3rd — bestow curse, chain of eyes
1, cure serious wounds, energy aegis
3, invisibility purge, lesser telepathic bond *
1, protection from energy, Silenced deific vengeance
1
--- 2nd — animalistic power
3, bull’s strength, cure moderate wounds, death knell, eagle’s splendor, owl’s wisdom, silence, spiritual weapon *
--- 1st — bane, bless, cure light wounds, deathwatch, divine favor, doom, sanctuary, shield of faith *
--- 0th — cure minor wounds, detect magic, guidance, resistance, virtue (x2)
*Domain Spell.
Domains: Mind (+2 bonus on Bluff, Diplomacy, and Sense Motive checks), Retribution (strike of vengeance, see below), and War (Weapon Focus bonus feat)
Psionics 3/day — detect thoughts (DC 15), levitate, suggestion (DC 16); 1/day — charm monster (DC 17)
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Abilities Str 14 (+2), Dex 16 (+3), Con 16 (+3), Int 16 (+3), Wis 24 (+7), Cha 18 (+4)
SA Extract, improved grab, mind blast, pounce, psionics, rebuke undead (+2 to checks)
SQ Cannot cast Chaos or Good spells,
ethereal jaunt (1/day) *, psionics, spontaneous casting
*Only when wearing her magical armor
Feats Combat Casting, Extra Domain (Mind), Improved Initiative
B, Profane Aura
3, Sectarian, Silent Spell, True Believer
1, Weapon Focus (spear)
B
Skills Balance +8 (+11), Bluff +14, Concentration +9, Diplomacy +17, Disguise +7 (+9 when acting), Heal +11, Hide +12 (+15)*, Intimidate +9, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (religion) +9, Knowledge (the planes) +9, Listen +12, Move Silently +8 (+11), Sense Motive +12, Spellcraft +11, Spot +12, Survival +10 (+12 when on other planes), Swim +0 (+6)
--- Numbers in braces are while unarmored
Possessions +5 breastplate of etherealness,
+4 humanbane spear of speed,
+3 light crossbow w/30 bolts,
amulet of mighty fists +4,
cloak of the bat,
circlet of persuasion,
Daern’s instant fortress, explorer’s outfit, flint and steel,
Murlynd’s spoon,
orb of storms,
ring of protection +4, unholy symbol of Tu, waterskin, and a
bag of holding (type II) containing 50 ft. of silk rope, a bedroll, cleric’s vestments, a cold weather outfit, a disguise kit, a healer’s kit, masterwork manacles, a map case, a shovel, a small steel mirror, a tent, a winter blanket, as well as 1d8 gems, 100 pp, 200 gp, & 400 sp
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Level Adjustment +9;
ECL 25;
Favored Class Cleric
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Extract (Ex) If Dragana successfully maintains her hold with all four tentacles for 1 round automatically extracts the opponent’s brain at the beginning of her next turn, instantly killing that creature.
Improved Grab (Ex) To use this ability, Dragana must hit with a claw or tentacle attack.
Mind Blast (Sp) This attack, usable once per day, is a 40-foot cone. Anyone caught in this cone must succeed on a Will save (DC 14) or be stunned for 1d4 rounds.
Pounce (Ex) If Dragana leaps upon a foe during the first round of combat, she can make a full attack even if she has already taken a move action.
Intolerance Dragana doesn’t consider herself a racist, but the reality is that as a tabaxi she has an over-inflated view of her race and tends to look down upon others. Dragana has a -3 penalty to all Charisma-based checks when dealing with other races, regardless of the situation.
Skills Dragana receives a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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1 D&D Complete Divine
2 D&D Fiend Folio
3 D&D Player’s Handbook II