Knightfall
World of Kulan DM
Update to Forest Trolls
FOREST TROLLS
Forest trolls stand only 6 to 6-½ feet in height and weigh 250 pounds. They have better mental ability scores than normal trolls. They hides are less rubbery and never mottled gray or putrid gray, being mainly forest or moss green in color and rarely mottled green. They have longer hair on their heads, which always has twigs and leaves braided into it. Forest trolls are less hunched over than normal trolls and exceptional version often have a high Dexterity score. Forest trolls are usually neutral or neutral evil in alignment.
Forest trolls have much in common with their larger troll cousins including fearlessness and a taste for intelligent flesh. Unlike normal trolls they are more careful about who they attack as they have a stronger sense for survival. Some forest trolls have given up their need for intelligent prey surviving by hunting and gathering but these individuals are very rare. Gangs of forest trolls will always be neutral evil in alignment and have numbers ranging from 2 to 8.
Forest trolls suffer normal damage from sonic and electricity damage not fire and acid damage, and they have fast healing instead of regeneration.
Forest trolls live exclusively in the Great Forest of Harqual. They hate silver elves completely finding them soft and too civilized (tasty too). Forest trolls and forest elves have always had a violent relationship; although, the two races respect each other more than either would admit. Forest trolls never eat forest elves they've killed. Forest trolls fear the vonakyndra believing them to be ancestral spirits of an ancient humanoid race that forest troll's say they served in ages past.
Forest Troll Traits
Forest trolls are available as PCs. They have the following racial traits:
FOREST TROLLS
Forest trolls stand only 6 to 6-½ feet in height and weigh 250 pounds. They have better mental ability scores than normal trolls. They hides are less rubbery and never mottled gray or putrid gray, being mainly forest or moss green in color and rarely mottled green. They have longer hair on their heads, which always has twigs and leaves braided into it. Forest trolls are less hunched over than normal trolls and exceptional version often have a high Dexterity score. Forest trolls are usually neutral or neutral evil in alignment.
Forest trolls have much in common with their larger troll cousins including fearlessness and a taste for intelligent flesh. Unlike normal trolls they are more careful about who they attack as they have a stronger sense for survival. Some forest trolls have given up their need for intelligent prey surviving by hunting and gathering but these individuals are very rare. Gangs of forest trolls will always be neutral evil in alignment and have numbers ranging from 2 to 8.
Forest trolls suffer normal damage from sonic and electricity damage not fire and acid damage, and they have fast healing instead of regeneration.
Forest trolls live exclusively in the Great Forest of Harqual. They hate silver elves completely finding them soft and too civilized (tasty too). Forest trolls and forest elves have always had a violent relationship; although, the two races respect each other more than either would admit. Forest trolls never eat forest elves they've killed. Forest trolls fear the vonakyndra believing them to be ancestral spirits of an ancient humanoid race that forest troll's say they served in ages past.
Forest Troll Traits
Forest trolls are available as PCs. They have the following racial traits:
- +4 to Strength, +2 to Dexterity, +4 to Constitution, -2 to Charisma.
- Giant: Forest giants are giants, and are therefore immune to spells that only affect humanoids, such as charm person.
- Medium-size. As Medium-size creatures, forest giants have no special bonuses or penalties due to their size.
A forest trolls base land speed is 30 feet, It can also climb at a speed of 20 feet. - Keen Vision (Ex): Forest trolls have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet.
- Racial Hit Dice: A forest troll begins with three levels of giant, which provides 3d8 HD, a BAB of +2, and base saving throw bonuses of Fort +3, Ref +1, and Will +1.
- Racial Skills: A forest troll's giant levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, Spot, and Survival. A forest troll has a +8 racial bonus on Climb checks, due to having a climb speed, and can take 10 on a Climb check, even if rushed or threatened. A forest troll’s skin allows it to blend in with its surroundings and provides a +2 racial bonus on Hide checks. This bonus increases to +4 in forest settings.
- Racial Feats: A forest troll's giant levels give it 2 feats.
- +3 natural armor bonus.
- Natural Weapons: Claw (1d3 plus poison) and bite (1d4 plus poison).
- Special Attacks (see D&D Monster Manual III, page 179): Poison.
- Special Qualities: Fast healing 3, scent, sonic and electricity damage cannot be “fast healed.”
- Automatic Languages: Giant. Bonus Languages: Common, Elven, Gnoll, Goblin, Orc, Sylvan, Undercommon.
- Favored Class: Ranger. A multiclass forest troll’s ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
- Level Adjustment: +6.
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