World of Kulan DM
THE COLOSSI OF MOR’S END2 Miniature 1 Stone Colossi 2 (CR 16)
hp 236 (32d10+60); DR 10/Epic and adamantine
Usually N Gargantuan construct
Init -3; Senses Darkvision 60 ft.; Low-light Vision; Listen +0, Smell —, Spot +0, Taste —
Languages Cannot speak or make any vocal noise
AC 42 (-4 size, -3 Dex, +39 natural), touch 3, flat-footed 42
Immune Magic (see below); plus see construct traits on pg. 307 of the MM
Epic Save +6
Fort +12, Ref +9, Will +12; only has to make a Fortitude saving throw if the effect also works on objects
Weakness Cannot heal damage on its own
Speed 30 feet (6 squares) (can’t run)
Melee Slam +48 (6d6+31/x2) or
Melee 2 slams +48 (6d6+31/x2)
Space 20 ft.; Reach 20 ft.
Base Atk +15; Grp +58
Epic Atk +6
Abilities Str 62 (+31), Dex 5 (-3), Con ― (+0), Int 7 (-2), Wis 10 (+0), Cha 1 (-5)
SQ Construct traits, antimagic field, magic immunity
Skills Jump +67
Shatter (Su) A stone colossus can use shatter (DC 21) as a free action once every 2 rounds against an opponent’s weapon or other item as a 16th-level caster. The DC is Charisma-based.
Magic Immunity (Ex) A stone colossus is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A transmute rock to mud spell slows it (as the slow spell) for 1 round, with no saving throw, while transmute mud to rock heals all its lost hit points. A stone to flesh spell has no effect on a stone colossus.
1 Book of Templates: Deluxe Edition
2 D&D Epic Level Handbook