log in or register to remove this ad

 

D&D 3E/3.5 Kulan: The Lands of Harqual

Knightfall

World of Kulan DM
Tygot Mispas, Antiquity Dealer, Member of the Halfling Syndicate
Stats: ½m (hairfoot) / 3rd level rogue, 3rd level expert / neutral
Homeland: The Dominion of Cauldron
Source: Dungeon Magazine, Shackled City Adventure Path [level increased]
Personality: Friendly and content, but is a little greedy.
Description: Tygot is a dealer in antiquities from all over the Thunder Lands. Originally from Cauldron City, Tygot relocated to the City-state of Caloric after Cauldron was nearly destroyed in the volcanic eruption set off by the Cagewrights.

He has no intention of returning to Cauldron City, and has moved his shop, known as Tygot’s Old Things, completely to Caloric. He is still a full member of the Halfling Syndicate, and is good friends with Maple, a fellow halfling who also moved to Caloric from Cauldron City.

However, Tygot’s best friend is an old blink dog named Lepook.
 
Last edited:

log in or register to remove this ad

Knightfall

World of Kulan DM
Xokek, Ex-Cagewright
Stats: shadar-kai (m) / 10th level wizard (illusionist), 7th level rogue / chaotic evil
Homeland: The Plane of Twilight
Source: Dungeon Magazine #115 (pg. 74)
Personality: Devious, misanthropic, and subtle.
Description: Xokek hates the world and everyone in it. He joined the Cagewrights because their apocalyptic vision of the world enslaved by fiendish hordes appealed to him, and he quickly became a member of the “inner circle” known as the Thirteen. After the plan to release Adimarchus failed he decided to go his own way, determined to bring down the world by any means possible.

Xokek, like all shadar-kai, is a graceful, stealthy fey with gray skin and black eyes. He stands slightly over 5 feet tall, has long black hair, and wears dark clothing that seems to pull the shadows around him. Wherever he goes he prefers to remain locked away in his Mordenkainen’s magnificent mansion, which is always guarded by his two death slaadi companions, who assume the forms of shadar-kai monks.
 
Last edited:

Knightfall

World of Kulan DM
FYI...

I just finished updating all the racial descriptions and traits on the first page. I'll be starting the second page tonight, but I'm not sure if it will get before it's time to sleep. ;)

EDIT
Finished!!! :D
 
Last edited:

Blackrat

He Who Lurks Beyond The Veil
I noticed you use a bit of finnish here and there. If you want any help translating some consepts, do ask. For example, the "Ympyrä Ristiriita" doesn't really make much sense, though I guess you tried translating "Circle of Conflict" or something like that into finnish.
 

Knightfall

World of Kulan DM
I noticed you use a bit of finnish here and there. If you want any help translating some consepts, do ask. For example, the "Ympyrä Ristiriita" doesn't really make much sense, though I guess you tried translating "Circle of Conflict" or something like that into finnish.
Yeah. I used an online language conversion tool to come up with that one. It was never meant to be exact or even based on Finnish Mythology. It was more like D&D Myth meets pseudo-Finnish language.

Any help you can give would be appreciated. I really like the Finnish mythos, which is obvious. You should see some of the names I've given to the cities and towns in the Sword Lands under my map thread. There is a lot of language butchery going on there. Heh. ;)
 

Knightfall

World of Kulan DM
SPELLING TRANSLATIONS​
LANDS OF HARQUAL

Ragik Peninsula

Sword East
City/Town - staden
Village - by
Empire - imperiumet, imperium
-------
Blade(s) - bladen
Sword(s) - svärden, svärd
-------
Cold - cöld
Fire - eldi
Castle - borg
Moon - månn
Wind - blås

Sword Protectorate
City/Town - stade
Village - byen
Empire - empirisk, imperium, imperiumi
-------
Blade(s) - lehti, partakoneenterä
Sword(s) - miekka, säilä (sabre)
-------
Cold - kulde
Fire - ampu, elden
Castle - torn
Moon - ku
Wind - vid

Sword South
City/Town - stayne, naa
Village - stayne, naa
Empire - empiirityyli, empirisk
-------
Blade(s) - klinge, klingen
Sword(s) - sværd, sværdet
-------
Cold - kolde
Fire - elde
Castle - tårn
Moon - klut
Wind - blæst

Lake Ragik Region
City/Town - dia, stadt
Village - ald
Empire - kejsardömen, kejsardöme
-------
Blade(s) - kling, kalp
Sword(s) - svære
-------
Cold - fríz
Fire - incendía
Castle - schlot, tårnn
Moon - lua
Wind - wínde
_________________________________________________​

REAL WORLD

Primary

Danish
City - by, stad, byen, staden, storby
Town - by, byen, plads
Village - landsby, landsbyen
Empire - empirisk, erfaringsmæssigt
-------
Blade - klinge, blad, vinge, klingen, bladet, vingen
Sword(s) - sværd, sværdet
-------
Cold - kold
Fire - give ild
Castle - slot, tårn
Moon - måne
Wind - blæst

Finnish
City/Town - kaupunki
Village - kirkonkylä, kyläkunta
Empire - empiirityyli, imperiumi, keisarikunta, valtakunta, empiirityylinen
-------
Blade(s) - lapa, lehti, partakoneenterä, partaterä, siipi, säilä
Sword - kalpa, miekka, sapeli, säilä
Swords - mitellä miekkojaan
-------
Cold - kylmä
Fire - tuli
Castle - linna, torni (tower)
Moon - kuu
Wind - tuuli

Norwegian
City - by, byen, staden, stad, storby, storbyen
Town - by, byen
Village - landsby, landsbyen
Empire - imperium, imperiumet
-------
Blade(s) - blad, bladet, klinge, sverd
Sword(s) - sverd, sverdet
-------
Cold - kulden
Fire - gi avskjed
Castle - slott
Moon - månen
Wind - vind

Swedish
City/Town - staden, stad
Village - byn, by
Empire - kejsardömen, kejsardöme
-------
Blade(s) - bladen, blad, bladet, klinga, sved
Sword(s) - svärden, svärd
-------
Cold - köld
Fire - eld
Castle - slott, borg
Moon - måne
Wind - blåst

Secondary

Dutch
City/Town - stad
Village - dorp
-------
Cold - koude
Fire - brand
Castle - kasteel
Moon - maan
Wind - wind

French
City/Town - ville
Village - village
-------
Cold - froid
Fire - le feu
Castle - château
Moon - lune
Wind - vent

German
City/Town - die Stadt (female)
Village - das Dorf (neutral)
-------
Cold - die Kälte (adjective: kalt; noun: Die Kälte)
Fire - das Feuer
Castle - das Schloß
Moon - der Mond (male)
Wind - der Wind

Italian
City/Town - città
Village - villaggio
-------
Cold - freddo
Fire - fuoco
Castle - castello
Moon - luna
Wind - vento

Portuguese
City/Town - cidade
Village - vila
-------
Cold - frio
Fire - fogo
Castle - castelo
Moon - lua
Wind - vento

Spanish
City/Town - ciudad
Village - aldea
-------
Cold - frío
Fire - fuego
Castle - castillo
Moon - luna
Wind - viento
 
Last edited:

Blackrat

He Who Lurks Beyond The Veil
Cold - jäähtynyt
Fire - ampua
Castle - torni
Moon - kuu
Wind - kehiä

Wow, that online translator must've been on high :lol:.
Let me give you better translations to some of these:
Cold - Kylmä ("jäähtynyt" means more like something that is no longer warm)
Fire - Tuli ("ampua" is the action of firing a gun for example)
Castle - Linna ("torni" would be a tower)
Moon - Kuu (Yeah, it got one right ;))
Wind - Tuuli (I have never even heard of word "kehiä")
 

Knightfall

World of Kulan DM
Wow, that online translator must've been on high :lol:.
Let me give you better translations to some of these:
Cold - Kylmä ("jäähtynyt" means more like something that is no longer warm)
Fire - Tuli ("ampua" is the action of firing a gun for example)
Castle - Linna ("torni" would be a tower)
Moon - Kuu (Yeah, it got one right ;))
Wind - Tuuli (I have never even heard of word "kehiä")
Thanks.

No longer warm... heh. :p
 

Blackrat

He Who Lurks Beyond The Veil
Any help you can give would be appreciated.

I spent half of last night thinking about this Ympyrä Ristiriita and came up with few words that would make it sound really like finnish mythology. Hiidenpirta, Hiidenpiiri or Hiidenkehä. These all mean approximately Circle of Hiisi, and they have great resemblence to words Hiidenkirnu, Hiidenkiuas and Hiidenkivi which are finnish names for natural formations that come from myths. For example Hiidenkivi (Stone of Hiisi) means glacial erratics and the names comes from the old belief that Hiisi threw these rocks around when angered.
 

Knightfall

World of Kulan DM
I spent half of last night thinking about this Ympyrä Ristiriita and came up with few words that would make it sound really like finnish mythology. Hiidenpirta, Hiidenpiiri or Hiidenkehä. These all mean approximately Circle of Hiisi, and they have great resemblence to words Hiidenkirnu, Hiidenkiuas and Hiidenkivi which are finnish names for natural formations that come from myths. For example Hiidenkivi (Stone of Hiisi) means glacial erratics and the names comes from the old belief that Hiisi threw these rocks around when angered.
What would be Circle of Challenge?
 

Blackrat

He Who Lurks Beyond The Veil
What would be Circle of Challenge?

You could try Haastekehä or Haastepiiri. Haaste is like a challenge to a duel if that's what you're after. If you mean challenge as in a thing to overcome, I need to figure out another word. Kehä and Piiri both mean circle, but have a bit of connotational difference. Oh, right, as you can propably notice, finnish is a language of compound words. We take two words and cram them together to make a new word ;)
 

Knightfall

World of Kulan DM
You could try Haastekehä or Haastepiiri. Haaste is like a challenge to a duel if that's what you're after. If you mean challenge as in a thing to overcome, I need to figure out another word. Kehä and Piiri both mean circle, but have a bit of connotational difference.
Interesting. Let me know what you come up with.

Oh, right, as you can propably notice, finnish is a language of compound words. We take two words and cram them together to make a new word ;)
Yeah. I was aware of that.
 

Blackrat

He Who Lurks Beyond The Veil
Interesting. Let me know what you come up with.

So you meant more like a challenge that needs to be overcome?
Hmm, that's a bit tricky.
Maybe Koitosten Kehä, that's more like Circle of Challenges, but using the singular form in this case makes it sound quite silly in the ears of a finn.
 

Knightfall

World of Kulan DM
So you meant more like a challenge that needs to be overcome?
Hmm, that's a bit tricky.
Maybe Koitosten Kehä, that's more like Circle of Challenges, but using the singular form in this case makes it sound quite silly in the ears of a finn.
No. it's more like a circle of combat between the gods.

Anyway, I'm done for tonight. Talk to you tomorrow, Blackrat.
 


Thanael

First Post
German
City/Town - die Stadt (female)
Village - das Dorf (neutral)
-------
Cold - die Kälte (adjective: kalt, noun: Die Kälte, and the sickness i.e. if you have a cold: eine Erkältung haben)
Fire - das Feuer (abdrücken means to fire a weapon or better to pull/squeeze the trigger)
Castle - das Schloß
Moon - der Mond (male)
Wind - der Wind

www.dict.leo.org is an excellent online dictionary for German <-> English. It also provides a lot of context.
 
Last edited:

Knightfall

World of Kulan DM
German
City/Town - die Stadt (female)
Village - das Dorf (neutral)
-------
Cold - die Kälte (adjective: kalt, noun: Die Kälte, and the sickness i.e. if you have a cold: eine Erkältung haben)
Fire - das Feuer (abdrücken means to fire a weapon or better to pull/squeeze the trigger)
Castle - das Schloß
Moon - der Mond (male)
Wind - der Wind

www.dict.leo.org is an excellent online dictionary for German <-> English. It also provides a lot of context.
Thanks Thanael... I'm only fluent in English, so I don't really understand how to translate from English to other languages without online dictonaries.

Therefore, all the help I can get is greatly appreciated. :D
 


Knightfall

World of Kulan DM
EMNINRIEMAN
The Tree Lord, The Mighty Oak of the Highborn​
Emninrieman (CR 20)
The treant known as Emninrieman has ruled over the Highborn Lands since before the formation of the Eastern Council (perhaps even longer). He is unique amongst his kind due to his fey heritage. No one is sure how he gained this heritage but most of his people assume it comes from his unusual connection to nature and the Balance.

While his rule over the Highborn Lands is absolute, he is not a tyrant. The Highborn Lands are well guarded by his fanatical followers, which includes powerful fey creatures or half-fey elves. Emninrieman has rarely been seen outside the High Forest of his homeland, but the powerful ruler had been known to visit the Knotwood before it fell into evil.

Emninrieman can fly but he doesn't have true wings (and he rarely does). Instead, he can form his upper branches into winglike appendages. It is believed that he flies either through sheer force of will or through his unique connection to the Balance.

Emninrieman has the ability to tap into the power of the natural world in order to transform himself into an Aspect of Nature. He is a Divine Rank 0 being in such a form. (I don't have any stats for that version of Emninrieman, yet.)

hp 138 (7d6+28 plus 10d8+40); DR 10/slashing
_________________________________________________
Male half-fey treant druid 10
N Huge fey
Init +0; Senses Low-light vision; Listen +16, Smell +16, Spot +16, Taste +16
Languages Bugbear, Common, Elven, Sidhe, Sylvan, Treant.
_________________________________________________
AC 21 (-2 size, +13 natural), touch 8, flat-footed 21; AC 24, touch 8, flat-footed 24 with barkskin magic seed
Immune Enchantment spells and effects as well as all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison; sleep effects; paralysis; polymorph; stunning; not subject to critical hits
Fort +16, Ref +5, Will +17 (+21 against the spell-like abilities of fey)
Weakness Vulnerability to fire
_________________________________________________
Speed 30 feet (6 squares), fly 60 ft. (good)
Melee Slam +21 (2d6+11/x2) or
Melee 2 slams +21 (2d6+11/x2)
Space 15 ft.; Reach 15 ft.
Base Atk +12; Grp +29
Atk Options Improved Sunder, Power Attack, trample 2d6+13
Special Actions Wild Shape 7/day (elemental 2/day)
Combat Gear Magic seed of barkskin +3, magic seed of endure elements, magic seed of owl's wisdom, magic seed of protection from extremism
Druid Spells Prepared (CL 17th; save DC = 16 + spell level)
9th (1/day) – nature's avatar 3
8th (2/day) – cocoon 3, finger of death
7th (3/day) – master earth 3, storm tower 3, word of balance 3
6th (5/day) – anger of the noonday sun 3, greater dispel magic, heal, hide the path 3, transport via plants
5th (5/day) – awaken, baleful polymorph, cold snap 3, fireward 3, wall of thorns
4th (6/day) – cure serious wounds, enhance wild shape 3, eye of the hurricane 3, lay of the land 3, moon bolt 3, poison vines 3
3rd (6/day) – capricious zephyr 3, corona of cold 3, daylight, downdraft 3, protection from energy, remove disease
2nd (6/day) – binding winds 3, cat's grace, earthbind 3, mass camouflage 3, one with the land 3, soften earth and stone, winter's embrace 3
1st (7/day) – animate water 3, calm animals, camouflage 3, cloudburst 3, obscuring mist, speak with animals, wood wose 3
0th (6/day) – create water, cure minor wounds, dawn 3, guidance, naturewatch 3, resistance
Spell-like Abilities At will – charm person; 3/day – detect law, protection from law; 1/day – confusion, enthrall, faerie fire, glitterdust, hypnotism, suggestion.
Restrictions Limited weapon selection, cannot wear metal armor ( :p )
_________________________________________________
Abilities Str 29 (+9), Dex 10 (+0), Con 19 (+4), Int 16 (+3), Wis 23 (+6), Cha 16 (+3)
SA Animate trees, double damage against objects, spontaneous casting, trample
SQ Animal companion (11th, dire wolf), chosen of nature, nature sense, plant traits, resist nature's lure, trackless step, venom immunity, wild empathy (+23), wild shape, woodland stride
Feats Craft Magic Seed 4, Extra Wild Shape 1, Improved Sunder, Iron Will, Power Attack, Natural Spell
Skills Concentration +14, Diplomacy +15, Gather Information +5, Handle Animal +13, Heal +16, Hide -3*, Intimidate +13, Knowledge (local) +8, Knowledge (nature) +15, Listen +16, Sense Motive +16, Smell +16, Spellcraft +13, Spot +16, Survival +16 (+18 aboveground), Taste +16
Possessions Amulet of mighty fists +2, ring of silent spells 2, third eye sense 2.
_________________________________________________
Animate Trees (Sp) Emninrieman can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if Emninrieman is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.
Double Damage against Objects (Ex) If Emninrieman makes a full attack against an object or structure, he deals double damage.
Chosen of Nature (Su) Emninrieman hit dice stacks with his druid levels regarding the following druid class features: Animal Companion, Divine Spells, Wild Empathy, and Wild Shape.
Trample (Ex) Reflex DC 22 half. The save DC is Strength-based.
Skills *Emninrieman has a +16 racial bonus on Hide checks made in forested areas.
_________________________________________________
1 D&D Complete Divine
2 D&D Magic Item Compendium
3 D&D Spell Compendium
4 The Complete Guide to Treants
 
Last edited:


An Advertisement

Advertisement4

Top