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Kung-Fu Techniques for the Drunken Monk
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<blockquote data-quote="Breakstone" data-source="post: 1454179" data-attributes="member: 481"><p>So in the newly started Arcana Unearthed (that's the Monte Cook one) campaign, one of the players is playing a Giant Oathsworn who's basically a Drunken Master type of martial artist, swearing off all material goods (except for alcohol) while attempting to recover his past.</p><p></p><p>I think a big disadvantage for this characters is that he's not going to use many magic items. So I was pondering ways around this.</p><p></p><p>I was thinking that part of his quest could be to uncover sites where he could learn power-ups. These power ups could have classic Kung-Fu names, like "Mantis Leap," or "Bear's Embrace," or "Eye of the Storm."</p><p></p><p>In the game, we're using the house rule of Reserve Points, which are points equal to your hit points that transfer over to your hit points at a rate of one-per-minute.</p><p></p><p>I was thinking these techniques he learns could grant him small bonuses that he'd activate during combat, at the cost of Reserve Points. For example...</p><p></p><p><strong>Mantis Leap</strong></p><p>When activated (as a free action), the character gainst a +2 to Jump and Tumble checks, and a +1 dodge bonus to armor class, at the cost of one Reserve Point per round.</p><p></p><p><strong>Bear's Embrace</strong></p><p>When activated, the character treats his size as large when determining bonuses for grappling, at the cost of two Reserve Points per round.</p><p></p><p><strong>Eye of the Storm</strong></p><p>All adjacent opponents suffer a 20% miss chance when attacking the character. Eye of the Storm costs 5 Reserve Points per round.</p><p></p><p></p><p>What do you think? Can you come up with any more cool kung-fu technique names and abilities?</p></blockquote><p></p>
[QUOTE="Breakstone, post: 1454179, member: 481"] So in the newly started Arcana Unearthed (that's the Monte Cook one) campaign, one of the players is playing a Giant Oathsworn who's basically a Drunken Master type of martial artist, swearing off all material goods (except for alcohol) while attempting to recover his past. I think a big disadvantage for this characters is that he's not going to use many magic items. So I was pondering ways around this. I was thinking that part of his quest could be to uncover sites where he could learn power-ups. These power ups could have classic Kung-Fu names, like "Mantis Leap," or "Bear's Embrace," or "Eye of the Storm." In the game, we're using the house rule of Reserve Points, which are points equal to your hit points that transfer over to your hit points at a rate of one-per-minute. I was thinking these techniques he learns could grant him small bonuses that he'd activate during combat, at the cost of Reserve Points. For example... [B]Mantis Leap[/B] When activated (as a free action), the character gainst a +2 to Jump and Tumble checks, and a +1 dodge bonus to armor class, at the cost of one Reserve Point per round. [B]Bear's Embrace[/B] When activated, the character treats his size as large when determining bonuses for grappling, at the cost of two Reserve Points per round. [B]Eye of the Storm[/B] All adjacent opponents suffer a 20% miss chance when attacking the character. Eye of the Storm costs 5 Reserve Points per round. What do you think? Can you come up with any more cool kung-fu technique names and abilities? [/QUOTE]
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