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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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<blockquote data-quote="Jer" data-source="post: 8929050" data-attributes="member: 19857"><p>I've said it elsewhere, but I have a strong suspicion that everything we saw from the outside was actually just the visible part of the iceberg that was a whole bunch of internal politics going on inside of Wizards/Hasbro. I suspect that there were people making exactly the argument that OGL 1.1 was the wrong approach to begin with, but were shouted down/ignored/deliberately frozen out/some other corporate political maneuver you use when you're sure you're right and you're in power. And when it blew up in the faces of the people who were pushing it, the group who was telling them they were wrong all along had a plan to recover, though even there I suspect "put it under CC-BY" was a move they weren't intending to do and only felt like they had to because the OGL's reputation had been tainted so badly that they knew people didn't trust it.</p><p></p><p>Usually in a company bad ideas happen because one dummy with a lot of power has a bad idea, the people around them are yes-men who won't contradict them, and the folks who know it's a bad idea are frozen out of the decision making process because they aren't yes-men. This whole debacle has all of the hallmarks of that. (I've seen far too many of these things over my life - the result of working for a number of large corporations and then universities - the dynamics aren't that different, just the bad ideas).</p></blockquote><p></p>
[QUOTE="Jer, post: 8929050, member: 19857"] I've said it elsewhere, but I have a strong suspicion that everything we saw from the outside was actually just the visible part of the iceberg that was a whole bunch of internal politics going on inside of Wizards/Hasbro. I suspect that there were people making exactly the argument that OGL 1.1 was the wrong approach to begin with, but were shouted down/ignored/deliberately frozen out/some other corporate political maneuver you use when you're sure you're right and you're in power. And when it blew up in the faces of the people who were pushing it, the group who was telling them they were wrong all along had a plan to recover, though even there I suspect "put it under CC-BY" was a move they weren't intending to do and only felt like they had to because the OGL's reputation had been tainted so badly that they knew people didn't trust it. Usually in a company bad ideas happen because one dummy with a lot of power has a bad idea, the people around them are yes-men who won't contradict them, and the folks who know it's a bad idea are frozen out of the decision making process because they aren't yes-men. This whole debacle has all of the hallmarks of that. (I've seen far too many of these things over my life - the result of working for a number of large corporations and then universities - the dynamics aren't that different, just the bad ideas). [/QUOTE]
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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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