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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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<blockquote data-quote="TheAlkaizer" data-source="post: 8929700" data-attributes="member: 7024893"><p>I believe that many individuals at WotC probably warned others that this was a bad idea. I'm sure many felt the same way we did.</p><p></p><p>I even believe that some individuals may now have realized how they were on a bad path and might have changed their minds.</p><p></p><p>In the interview, Kyle seemed mostly genuine and I agree that I felt personal contrition and disappointment.</p><p></p><p></p><p></p><p>But I don't believe this. It's 101 corporate naughty word. They fully knew what they were doing. The second words of the plans would have been communicated (apparently up to two years ago?) the people in charge would have been informed that they were possibly about to create something bad. They just didn't care. They wanted the movie, the lifestyle brand, the plushies, the VTT, the subscriptions, the tie-in with their video games, the microtransactions and all of that.</p><p></p><p>They did not lost sight of what they were trying to do. It's a multinational hyper-capitalist entity, its number one objective is to generate value for its shareholders. They did exactly that and only reversed course when they realized it was going to decrease value. If there was a way for them to snap their fingers and to enforce what they wanted to without the uproar, it would already be done.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8929700, member: 7024893"] I believe that many individuals at WotC probably warned others that this was a bad idea. I'm sure many felt the same way we did. I even believe that some individuals may now have realized how they were on a bad path and might have changed their minds. In the interview, Kyle seemed mostly genuine and I agree that I felt personal contrition and disappointment. But I don't believe this. It's 101 corporate naughty word. They fully knew what they were doing. The second words of the plans would have been communicated (apparently up to two years ago?) the people in charge would have been informed that they were possibly about to create something bad. They just didn't care. They wanted the movie, the lifestyle brand, the plushies, the VTT, the subscriptions, the tie-in with their video games, the microtransactions and all of that. They did not lost sight of what they were trying to do. It's a multinational hyper-capitalist entity, its number one objective is to generate value for its shareholders. They did exactly that and only reversed course when they realized it was going to decrease value. If there was a way for them to snap their fingers and to enforce what they wanted to without the uproar, it would already be done. [/QUOTE]
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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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