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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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<blockquote data-quote="OB1" data-source="post: 8930216" data-attributes="member: 6796241"><p>This is almost certainly the inciting incident of the entire issue. </p><p></p><p>When they were planning One, and the large investment of shareholder capital they were going to make on their own VTT, someone identified the OGL as a potential threat to that investment, as Meta or another gaming company could either use the SRD 5.1 to build their own 5e clone or partner with someone like Pazio to build one. Meta was dumping INSANE amounts of cash into development to try and increase sales of Oculus and if they had wanted to, could have easily doubled or tripled the amount that Wizards was planning to spend. A team at Wizards then decided to see if they could make changes to the OGL that would work to protect the investment, and that team went off on its own and came back with something that did that. </p><p></p><p>They likely knew that 1.1 wouldn't fly and were ready to negotiate to something more appropriate, but because they pushed to hard and far on the initial document, they freaked someone out enough to leak it to the press, short-circuiting the process and having it blow up in WotCs face, thus resulting in the eventual release of 5.1 under CC instead of something closer to the 1.2 doc.</p><p></p><p>Now WotC has to choose between continuing VTT development with the risk of a competitor using the 5.1 SRD, or abandon the VTT plans as too financially risky. I doubt it will be the later.</p></blockquote><p></p>
[QUOTE="OB1, post: 8930216, member: 6796241"] This is almost certainly the inciting incident of the entire issue. When they were planning One, and the large investment of shareholder capital they were going to make on their own VTT, someone identified the OGL as a potential threat to that investment, as Meta or another gaming company could either use the SRD 5.1 to build their own 5e clone or partner with someone like Pazio to build one. Meta was dumping INSANE amounts of cash into development to try and increase sales of Oculus and if they had wanted to, could have easily doubled or tripled the amount that Wizards was planning to spend. A team at Wizards then decided to see if they could make changes to the OGL that would work to protect the investment, and that team went off on its own and came back with something that did that. They likely knew that 1.1 wouldn't fly and were ready to negotiate to something more appropriate, but because they pushed to hard and far on the initial document, they freaked someone out enough to leak it to the press, short-circuiting the process and having it blow up in WotCs face, thus resulting in the eventual release of 5.1 under CC instead of something closer to the 1.2 doc. Now WotC has to choose between continuing VTT development with the risk of a competitor using the 5.1 SRD, or abandon the VTT plans as too financially risky. I doubt it will be the later. [/QUOTE]
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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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