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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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<blockquote data-quote="Mistwell" data-source="post: 8930978" data-attributes="member: 2525"><p>For those saying they think this Meta issue is silly, let me offer a different perspective.</p><p></p><p>Everyone agrees there is a meaningful component to the "playing in the same room" with your group. You can play online (and I do) but there is something lost without the in-person aspect.</p><p></p><p>But because of the pandemic, a whole lot of people had to go online that used to game in person.</p><p></p><p>Meta, through the Quest 2, is already adapting tabletop games to their VR. You can play these tabletop games as if you're in the same game room together. You hear each other talk, you use you hands to move stuff around, you have a board you can move stuff around, you can roll dice, etc.. Here is an example of Settlers of Catan played using the Quest 2 with your friends:</p><p></p><p>[MEDIA=youtube]c8mRd3Sk13g[/MEDIA]</p><p></p><p>And here is VR tabletop dungeon crawl available on Quest 2 to play with your friends:</p><p></p><p>[MEDIA=youtube]ybk8gwbD9IA[/MEDIA]</p><p></p><p>The sense that Meta could use the OGL to adapt D&D to the Quest 2 in this same manner is a genuine possibility. I think it's inevitable somebody, at some point, makes this happen. I am not sure it's Meta that would do it. It may well be Hasbro digital has such an adaptation already in the works. It could be an unannounced third phase of what they're already working on with the VTT. I wouldn't be surprised if that were the case, and one potential trigger for all of this in the first place. Maybe they want to make that game to sell on the VR gaming platforms out there - and not let Meta make it directly.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8930978, member: 2525"] For those saying they think this Meta issue is silly, let me offer a different perspective. Everyone agrees there is a meaningful component to the "playing in the same room" with your group. You can play online (and I do) but there is something lost without the in-person aspect. But because of the pandemic, a whole lot of people had to go online that used to game in person. Meta, through the Quest 2, is already adapting tabletop games to their VR. You can play these tabletop games as if you're in the same game room together. You hear each other talk, you use you hands to move stuff around, you have a board you can move stuff around, you can roll dice, etc.. Here is an example of Settlers of Catan played using the Quest 2 with your friends: [MEDIA=youtube]c8mRd3Sk13g[/MEDIA] And here is VR tabletop dungeon crawl available on Quest 2 to play with your friends: [MEDIA=youtube]ybk8gwbD9IA[/MEDIA] The sense that Meta could use the OGL to adapt D&D to the Quest 2 in this same manner is a genuine possibility. I think it's inevitable somebody, at some point, makes this happen. I am not sure it's Meta that would do it. It may well be Hasbro digital has such an adaptation already in the works. It could be an unannounced third phase of what they're already working on with the VTT. I wouldn't be surprised if that were the case, and one potential trigger for all of this in the first place. Maybe they want to make that game to sell on the VR gaming platforms out there - and not let Meta make it directly. [/QUOTE]
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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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