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Publishing Business & Licensing
Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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<blockquote data-quote="Alzrius" data-source="post: 8931192" data-attributes="member: 8461"><p>While I think the 3.5 SRD is extremely important to the third-party community, I don't want WotC to put it under Creative Commons. That's because a CC license isn't any safer than the OGL; it just <em>seems</em> safer. WotC can still threaten litigation against anyone, at any time, for any reason; regardless of the legal veracity of their claim, the idea of "you'd go bankrupt defending yourself, even if you're right" remains. And I have no doubt that you'd be right no matter which license you used, since most of the lawyers that I'm aware of said that WotC's ability to revoke/de-authorize the OGL was shaky at best.</p><p></p><p>What putting the 3.5 SRD under CC does is create two markets of 3.5-compatible products, operating in parallel. That's an issue, because it bisects what's been (to my mind) the strongest utility of the open gaming community, which is that they can freely reuse and modify everyone else's Open Game Content. Now, you'd have two distinct categories of products, each under their own license. Want to use some cool new material from product X in your product Y? Too bad! Your product Y is an OGL product, and product X was published under Creative Commons!</p><p></p><p>Now, maybe there's a way to use both licenses in the same product at the same time, but honestly that seems like a tricky tightrope to walk. Far better to keep that entire market united under a single license, like it has been for almost twenty-five years.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8931192, member: 8461"] While I think the 3.5 SRD is extremely important to the third-party community, I don't want WotC to put it under Creative Commons. That's because a CC license isn't any safer than the OGL; it just [i]seems[/i] safer. WotC can still threaten litigation against anyone, at any time, for any reason; regardless of the legal veracity of their claim, the idea of "you'd go bankrupt defending yourself, even if you're right" remains. And I have no doubt that you'd be right no matter which license you used, since most of the lawyers that I'm aware of said that WotC's ability to revoke/de-authorize the OGL was shaky at best. What putting the 3.5 SRD under CC does is create two markets of 3.5-compatible products, operating in parallel. That's an issue, because it bisects what's been (to my mind) the strongest utility of the open gaming community, which is that they can freely reuse and modify everyone else's Open Game Content. Now, you'd have two distinct categories of products, each under their own license. Want to use some cool new material from product X in your product Y? Too bad! Your product Y is an OGL product, and product X was published under Creative Commons! Now, maybe there's a way to use both licenses in the same product at the same time, but honestly that seems like a tricky tightrope to walk. Far better to keep that entire market united under a single license, like it has been for almost twenty-five years. [/QUOTE]
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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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