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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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<blockquote data-quote="Mournblade94" data-source="post: 8932397" data-attributes="member: 74608"><p>It is modern d20 but it seems a true successor to AD&D. Its Siege Engine is really broad and covers most things. They do not have a skill system (and skill systems I have been trained to like for 20 years) but I'm getting over that. They leave skills, to several methods... class based, role play, background, or secondary careers. Secondary careers like AD&D did.</p><p></p><p>The basics are you have the standard 6 D&D Stats. Depending on race, or class you get primary stat, usually 2 but Humans get 3. The rest are secondary. That sets your DC. 18 for secondary, 12 for primary. But then the DM assigns a difficulty of +1-6 (generally) and adds to DC.</p><p></p><p>Your bonus is your stat bonus, + your level (If its within your class or you can make a case why you have that skill), and circumstantial modifiers. Really quick and sweet, and organized. Note this applies to Saves, combat, skills, attribute checks. It is rules light.. yet robust. </p><p></p><p>It took me years to go to that over Pathfinder or 3.5, because of my very simulationist brain. I think it actually did a bounded accuracy before 5e,</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 8932397, member: 74608"] It is modern d20 but it seems a true successor to AD&D. Its Siege Engine is really broad and covers most things. They do not have a skill system (and skill systems I have been trained to like for 20 years) but I'm getting over that. They leave skills, to several methods... class based, role play, background, or secondary careers. Secondary careers like AD&D did. The basics are you have the standard 6 D&D Stats. Depending on race, or class you get primary stat, usually 2 but Humans get 3. The rest are secondary. That sets your DC. 18 for secondary, 12 for primary. But then the DM assigns a difficulty of +1-6 (generally) and adds to DC. Your bonus is your stat bonus, + your level (If its within your class or you can make a case why you have that skill), and circumstantial modifiers. Really quick and sweet, and organized. Note this applies to Saves, combat, skills, attribute checks. It is rules light.. yet robust. It took me years to go to that over Pathfinder or 3.5, because of my very simulationist brain. I think it actually did a bounded accuracy before 5e, [/QUOTE]
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