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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8934450" data-attributes="member: 6704184"><p>So strictly speaking on cure disease and what counts, I'm just pointing out that there is a spectrum of interpretations on that spell, as well as <em>detect poison and disease.</em></p><p></p><p>As to commonality of magic, that again varies from table to table and even campaign to campaign. </p><p></p><p>So, as I run the game, yeah, medicine is pretty advanced as a result of magic, as is agriculture, metallurgy, and various other crafts. </p><p></p><p>But it also, when worldbuilding, depends on the question of <em>how old are these spells?</em></p><p></p><p>If they are brand new and not everyone even believes they work yet, because they were invented within the last couple years, or last month by the PC cleric, then the world probably has medicine equivalent to the era your world most closely resembles otherwise.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8934450, member: 6704184"] So strictly speaking on cure disease and what counts, I'm just pointing out that there is a spectrum of interpretations on that spell, as well as [I]detect poison and disease.[/I] As to commonality of magic, that again varies from table to table and even campaign to campaign. So, as I run the game, yeah, medicine is pretty advanced as a result of magic, as is agriculture, metallurgy, and various other crafts. But it also, when worldbuilding, depends on the question of [I]how old are these spells?[/I] If they are brand new and not everyone even believes they work yet, because they were invented within the last couple years, or last month by the PC cleric, then the world probably has medicine equivalent to the era your world most closely resembles otherwise. [/QUOTE]
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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)
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