In my particular game, that would be the invoker-wizard/Divine Philosopher/Sage of Ages. Perhaps not "suck", but notably weaker than (say) the polearm controller fighter-cleric, the ranger-cleric or the chaos sorcerer.what class is the one that sucks at combat in 4e? What do they get instead?
What the PC gets instead is lots of lore and rituals.
I happen to think it's the best RPG that TSR/WotC has published, mostly because it does the most to address issues around GM conflicts of interest, the ever-present problem of railroading, and player control over the resolution of scenes framed by the GM.I did not say that you could not roleplay with 4e, what I said was, it's not great for roleplaying.
Or in other words, I think you may be mistaking your own roleplaying preferences for roleplaying as such.
In addition to skill systems, I would mention the flexible resolution provided by page 42 et al, and also the skill challenge mechanic.4e is no worse as a roleplaying game than any other version of D&D, and may be somewhat better, depending on one's opinion of varying skill systems.
But doesn't strike me as having any special or intimate relationship to "roleplaying".4e is indisputably worse as a game of resource management and strategic deployment of non-combat related effects. I fully agree that for many D&D players, this is the core element that makes D&D feel like D&D.
Have you ever played Against the Giants in AD&D or OD&D? It can be played without much roleplaying (in the sense of developing a character with a life or personality outside the immediate tactical situation). The report on the winning teams at the original tournament, in an early Dragon magazine, as well as my own experience in GMing it for AD&D, bears this out.I've sat in on some very fun 4e games where no one even tried to roleplay, any more than they would over Magic: The Gathering. No other edition of D&D could you do that (maybe 0ed, with a really good DM).