[L&L] Balancing the Wizards in D&D

I remember there being a poll about it and it was overwhelmingly in favor of at-will options, like 80/20, or even more skewed. Can't seem to find it on their blog though.

Of course the poll is skewed. Most of the voters are coming from 4e where at will powers are standard.
 

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I remember there being a poll about it and it was overwhelmingly in favor of at-will options, like 80/20, or even more skewed. Can't seem to find it on their blog though.

What do you think the poll would look like from a Retro-clone site?

How about from Paizo's website?

The vast majority of the people voting are the ones that stayed with 4e (this is an assumption, but one I would wager my D&D collection on).

Those of us that ran from 4e, don't go there really.
 

Of course the poll is skewed. Most of the voters are coming from 4e where at will powers were standard.

The poll was edition independent (they asked what edition you played). So they could have pulled that correlation, and Mearls went out of his way to point out that this was specifically NOT the case.

Also, if you've read through the other polls, it is very obvious that the people who like 4E are not the majority of voters (look at HP, or hell, the vancian casting poll) for that site.

I think honestly the vast majority of people either don't mind or want some way for a wizard to be able to keep using spells.
 

Jeremy Crawford:
We have been striving to connect pacing to concrete things in the game world: magical resources, such as spells; hit points; and various options that might rely on a character expending some of his or her vitality.
Hit points are real?

Highly dubious!
 

Janaxtrus said:
What do you think the poll would look like from a Retro-clone site?

How about from Paizo's website?

The vast majority of the people voting are the ones that stayed with 4e (this is an assumption, but one I would wager my D&D collection on).

Those of us that ran from 4e, don't go there really.

I don't think you're necessarily wrong, but the best way for those folks to influence what D&D does in 5e is to stop screaming into the echo chamber and to go tell the publishers to their faces how they want it.

WotC has implied it's open to suggestions (that's why it has at-will spells now!), so folks need to step up and say something and make themselves heard.

If half the folks on Dragonsfoot went over to that post and told WotC that at-will magic ruins the fun for them, I'm fairly confident they'd at least make no at-will magic an option.
 

I don't think you're necessarily wrong, but the best way for those folks to influence what D&D does in 5e is to stop screaming into the echo chamber and to go tell the publishers to their faces how they want it.

WotC has implied it's open to suggestions (that's why it has at-will spells now!), so folks need to step up and say something and make themselves heard.

If half the folks on Dragonsfoot went over to that post and told WotC that at-will magic ruins the fun for them, I'm fairly confident they'd at least make no at-will magic an option.

My group is all registered for the playtest. We'll be trying it out and providing honest feedback. If others feel differently about the game and want something more akin to 4e, cool and the gang.
I don't feel obligated to buy a game just to keep D&D alive. If I don't like it, I'll vote with my dollars.

The core assuming things for wizards such as at-will attack spells, implements, and the previously mentioned "wizard can unload his whole arsenal at the fighter and the fighter keeps going", will be serious strikes against the game as a whole FOR ME. As options? I'm ok with the above, but not as the assumed default.
 

If half the folks on Dragonsfoot went over to that post and told WotC that at-will magic ruins the fun for them, I'm fairly confident they'd at least make no at-will magic an option.

Yeah, I don't think too many Dragonsfoot, OD&D Forum, K&K, Goblinoid Games, posters are making a habit of hanging out at the WotC forums/site polls/website.

For that matter, I don't get the impression that Pathfinder players would feel particularly welcome there, either.

And the last time I checked, it wasn't the sort of place I'd hang, even if I played 4e.
 
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Yeah, I don't think too many Dragonsfoot, OD&D Forum, K&K, Goblinoid Games, posters are making a habit of hanging out at the WotC forums.

For that matter, I don't get the impression that Pathfinder players would feel particularly welcome there, either.

And the last time I checked, it wasn't the sort of place I'd hang, even if I played 4e.

Can't xp you again...but...exactly. :erm:
 

The core assuming things for wizards such as at-will attack spells, implements, and the previously mentioned "wizard can unload his whole arsenal at the fighter and the fighter keeps going", will be serious strikes against the game as a whole FOR ME. As options? I'm ok with the above, but not as the assumed default.

Yeah, I keep getting flamed for my opinion. Maybe I'm not articulate enough. I don't mind at wills and some of the other ideas tossed around that I find completely antithetical of D&D as options, but as core? No thanks.
 

Plane Sailing said:
I wonder if the issue here could be resolved by considering wizards, sorcerers and warlocks not in terms of the flavour of the magical source, but the style in which they cast?

Limited spells but some big show stoppers? You're a wizard. Cast magic all the time! You're a warlock. Something in between? You're a sorcerer.

This would be my way, if I had my iron-fisty druthers. Perhaps I'd also have some at-will magic themes or somesuch.

Because it's a playstyle thing, I think giving different mechanics to different classes is a smart way to do it.
 

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