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<blockquote data-quote="Mercurius" data-source="post: 6249159" data-attributes="member: 59082"><p>Sigh. This just further supports the idea that you simply can't please everyone; when you hold up on olive branch, there's always going to be someone batting it away.</p><p></p><p>What Mearls said is not only relatively harmless, but quite embracing - and you still take issue with it. Every time he opens his mouth (or hits "publish" on his WotC blog) the words are examined minutely for traces of edition warring and/or signs that he is supporting or disagreeing with one's preferred style of play.</p><p></p><p>I'm honestly curious: Do you feel that Mearls is "making some appeal at edition warriors?" And secondarily, is one an edition warrior if one feels that 4e, by and large, was a game in which action ended up serving the rules, at least for many groups?</p><p></p><p>My view is this: as [MENTION=6695890]ccooke[/MENTION] implied, 4E was too specific in flavor and approach to reach the broad market that WotC hopes for in D&D; it doesn't mean it was/is a bad game or "not D&D," just that its umbrella wasn't broad enough to keep the entire, or most of, the family interested, so to speak. Part of the reason is that many felt that it was hard to get away from the action serving the rules, the battlemat pre-empting theater of mind. </p><p></p><p>In other words, I think Mearls is neither edition warring or castigating 4E. Actually, to the degree that 5E design is based upon a critique of 4E, it is also based upon a critique of 3E; they're trying to re-set the baseline to a simpler, but flexible, game that can include more play styles than either 3E or 4E could easily accommodate; in other words, they're following the view that you espoused in the quote above--that one size doesn't fit all--but by following a simple core + modular options approach, hopefully they'll be able to accommodate more sizes in 5E than they did in the last two or three editions, all of which ended up catering a bit too much to a specific style of game play.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6249159, member: 59082"] Sigh. This just further supports the idea that you simply can't please everyone; when you hold up on olive branch, there's always going to be someone batting it away. What Mearls said is not only relatively harmless, but quite embracing - and you still take issue with it. Every time he opens his mouth (or hits "publish" on his WotC blog) the words are examined minutely for traces of edition warring and/or signs that he is supporting or disagreeing with one's preferred style of play. I'm honestly curious: Do you feel that Mearls is "making some appeal at edition warriors?" And secondarily, is one an edition warrior if one feels that 4e, by and large, was a game in which action ended up serving the rules, at least for many groups? My view is this: as [MENTION=6695890]ccooke[/MENTION] implied, 4E was too specific in flavor and approach to reach the broad market that WotC hopes for in D&D; it doesn't mean it was/is a bad game or "not D&D," just that its umbrella wasn't broad enough to keep the entire, or most of, the family interested, so to speak. Part of the reason is that many felt that it was hard to get away from the action serving the rules, the battlemat pre-empting theater of mind. In other words, I think Mearls is neither edition warring or castigating 4E. Actually, to the degree that 5E design is based upon a critique of 4E, it is also based upon a critique of 3E; they're trying to re-set the baseline to a simpler, but flexible, game that can include more play styles than either 3E or 4E could easily accommodate; in other words, they're following the view that you espoused in the quote above--that one size doesn't fit all--but by following a simple core + modular options approach, hopefully they'll be able to accommodate more sizes in 5E than they did in the last two or three editions, all of which ended up catering a bit too much to a specific style of game play. [/QUOTE]
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