Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[L&L] Campaigns in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6249238" data-attributes="member: 14506"><p>I don't really care if he is edition warring or not. </p><p></p><p>Hopefully I can advance this conversation. </p><p></p><p>From his posting, I think the explanation about trying to use the first few levels as a moratorium on what is working and what is not working is no different from previous editions. Spelling it out like this is the only difference. I am not sure that is helpful or not. </p><p></p><p>The use of backgrounds is brilliant in campaign design and this is a huge step forward in bringing back what essentially is kits. Now classes can be the basis and the backgrounds can be hugely diverse. Long been the way I like it. Now samurai does not need to be a class, it is clearly a background. More diversity of character types with less unique crunch. My complaint with class design is the wrong juxtaposition of the class features and feats. Also the hard coded nature of classes and subclasses. I actually don't like subclasses because they mix too far into backgrounds. I wish backgrounds and subclasses were the same thing. Backgrounds are my favorite part of 5e. </p><p></p><p>Having lower math curve in character advancement and scaling actually improves sandbox play in campaigns, something that Mearls has not brought up. So I look forward to that. I worry about the implementation of some of these concepts mathematically but if there are enough options up front with this then it could be passible.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6249238, member: 14506"] I don't really care if he is edition warring or not. Hopefully I can advance this conversation. From his posting, I think the explanation about trying to use the first few levels as a moratorium on what is working and what is not working is no different from previous editions. Spelling it out like this is the only difference. I am not sure that is helpful or not. The use of backgrounds is brilliant in campaign design and this is a huge step forward in bringing back what essentially is kits. Now classes can be the basis and the backgrounds can be hugely diverse. Long been the way I like it. Now samurai does not need to be a class, it is clearly a background. More diversity of character types with less unique crunch. My complaint with class design is the wrong juxtaposition of the class features and feats. Also the hard coded nature of classes and subclasses. I actually don't like subclasses because they mix too far into backgrounds. I wish backgrounds and subclasses were the same thing. Backgrounds are my favorite part of 5e. Having lower math curve in character advancement and scaling actually improves sandbox play in campaigns, something that Mearls has not brought up. So I look forward to that. I worry about the implementation of some of these concepts mathematically but if there are enough options up front with this then it could be passible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[L&L] Campaigns in D&D Next
Top