Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[L&L] Campaigns in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cybit" data-source="post: 6249363" data-attributes="member: 66111"><p>So, multiple responses to the multitude of questions</p><p></p><p>1) As someone who DM'd 3E/PFS/4E for many years now, 5E is so far being the easiest to DM (DM'ing 3 sessions of it a week, one with hardcore PFS players, a second with a group of 8-12 year olds, the third being a group of 20something ish coworkers), with 4E being a close second. While I will always love 4E having everything in one page, 5E has merged a lot of the best of both worlds</p><p></p><p>For instance: monsters are simpler, with their special abilities defined on the monster entry (Woohoo!), and with no fort/ref/will/BAB, there is far less info necessary to look through</p><p></p><p>Bounded accuracy is nice in that less ridiculous numbers = less time on math. </p><p></p><p>Monsters have raw XP values, rather than the completely useless CR system (ok, it's not completely useless, but it sure misses the mark frequently).</p><p></p><p>Monsters being threats much longer through the game makes thinking about what to throw at players a lot simpler.</p><p></p><p>2) Warlord / Healer bit - Basically, the "can't shout a hand back on" is intended to be a bit of sarcasm and humor, not too much of a design change. Based on what I've seen so far - the issue is actually pretty simple to resolve: Warlords give out temp HP instead of normal HP. This fits them well with the narrative and the mechanic, and means that having a cleric and warlord is now a complementary bit. </p><p></p><p>Also, the reason you do not see "warlord" style healing in the open playtest is that it was not done yet. I might have to edit this last part out, but we have a functional warlord type in our playtest game, and she is totally frakking badass. This warlord > 4E warlord, IMO. </p><p></p><p>3) Mearls Edition Warring</p><p></p><p>Based on numerous conversations I've had with folks involved with the design (huzzah for living in Seattle and frequenting the same gamer bars) and development, I don't think they're intending to come off as edition warring. Because of the launch of 4E (which apparently had edition warring that I missed for whatever reason) was so contentious, I think it is easy to be wearing the lens of taking certain comments in a way that would imply edition warring. I think they're just trying to explain some of their rationale for what they are doing, regardless of the edition the mechanic is from.</p><p></p><p>I believe that they are looking to try to make the next game that drags younger gamers into tabletop gaming. Fiasco, Pathfinder, etc, are great games for experienced RPG players as well as the 20 something crowd, but no RPG exists currently that you can play during lunch / at recess in a school - the way many original D&D fans first started playing. This is why I think they're being more explanatory about their decision making process, which can come off as edition warring, since many folks are viewing L&L through the prism of the 4E launch.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6249363, member: 66111"] So, multiple responses to the multitude of questions 1) As someone who DM'd 3E/PFS/4E for many years now, 5E is so far being the easiest to DM (DM'ing 3 sessions of it a week, one with hardcore PFS players, a second with a group of 8-12 year olds, the third being a group of 20something ish coworkers), with 4E being a close second. While I will always love 4E having everything in one page, 5E has merged a lot of the best of both worlds For instance: monsters are simpler, with their special abilities defined on the monster entry (Woohoo!), and with no fort/ref/will/BAB, there is far less info necessary to look through Bounded accuracy is nice in that less ridiculous numbers = less time on math. Monsters have raw XP values, rather than the completely useless CR system (ok, it's not completely useless, but it sure misses the mark frequently). Monsters being threats much longer through the game makes thinking about what to throw at players a lot simpler. 2) Warlord / Healer bit - Basically, the "can't shout a hand back on" is intended to be a bit of sarcasm and humor, not too much of a design change. Based on what I've seen so far - the issue is actually pretty simple to resolve: Warlords give out temp HP instead of normal HP. This fits them well with the narrative and the mechanic, and means that having a cleric and warlord is now a complementary bit. Also, the reason you do not see "warlord" style healing in the open playtest is that it was not done yet. I might have to edit this last part out, but we have a functional warlord type in our playtest game, and she is totally frakking badass. This warlord > 4E warlord, IMO. 3) Mearls Edition Warring Based on numerous conversations I've had with folks involved with the design (huzzah for living in Seattle and frequenting the same gamer bars) and development, I don't think they're intending to come off as edition warring. Because of the launch of 4E (which apparently had edition warring that I missed for whatever reason) was so contentious, I think it is easy to be wearing the lens of taking certain comments in a way that would imply edition warring. I think they're just trying to explain some of their rationale for what they are doing, regardless of the edition the mechanic is from. I believe that they are looking to try to make the next game that drags younger gamers into tabletop gaming. Fiasco, Pathfinder, etc, are great games for experienced RPG players as well as the 20 something crowd, but no RPG exists currently that you can play during lunch / at recess in a school - the way many original D&D fans first started playing. This is why I think they're being more explanatory about their decision making process, which can come off as edition warring, since many folks are viewing L&L through the prism of the 4E launch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[L&L] Campaigns in D&D Next
Top