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[L&L] Campaigns in D&D Next
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<blockquote data-quote="Sadras" data-source="post: 6249623" data-attributes="member: 6688277"><p>I'm not that worried. As I have mentioned in another thread the AEDU is actually right in front of our eyes. </p><p>Spells, class abilities/features, myriad combat options, effects, cover rules and movement are all there - all we need now are terrain/weather effects and you have a 4esque combat grid system. </p><p>Fair enough, they don't have an identifiable paragraph in the playtest addressing this and a characters actions are not presented in 4e style but its definitely there. </p><p></p><p>As for 3e uber-customization, I'm thinking they might go mini-feats or +1 ability improvement for a more granular customization, its the simplest solution, and they then there is the possibility of melding/swapping class features on a 5e-character builder. </p><p>Furthermore more options should become available for use through supplements, allowing the character-customization lovers to get on board.</p><p></p><p>The only other thing i would think they would need to focus on as an extra module is a grittier setting which they can discuss/introduce through a simple wounds system, capping hit points, multiple use of Hit Dice (if we treat it like character reserves)...etc</p></blockquote><p></p>
[QUOTE="Sadras, post: 6249623, member: 6688277"] I'm not that worried. As I have mentioned in another thread the AEDU is actually right in front of our eyes. Spells, class abilities/features, myriad combat options, effects, cover rules and movement are all there - all we need now are terrain/weather effects and you have a 4esque combat grid system. Fair enough, they don't have an identifiable paragraph in the playtest addressing this and a characters actions are not presented in 4e style but its definitely there. As for 3e uber-customization, I'm thinking they might go mini-feats or +1 ability improvement for a more granular customization, its the simplest solution, and they then there is the possibility of melding/swapping class features on a 5e-character builder. Furthermore more options should become available for use through supplements, allowing the character-customization lovers to get on board. The only other thing i would think they would need to focus on as an extra module is a grittier setting which they can discuss/introduce through a simple wounds system, capping hit points, multiple use of Hit Dice (if we treat it like character reserves)...etc [/QUOTE]
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