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L&L for 6/2
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<blockquote data-quote="Rygar" data-source="post: 6309114" data-attributes="member: 6756765"><p>The implications of this are very far reaching. Depending on how this falls out, it could make the gaming industry come to a screaming halt overnight. If Wizards wins, it could cause video games which share a common base design to become lawsuit targets, and that's pretty much all of them. If Wizards were to establish that game mechanics or the numbers used in a game are copyright, no one could make any further video games without first sorting out who first implemented which game mechanics and who used what numbers. It would take years of work to figure out who originated common design, during which no one would release a game because you'd risk a lawsuit whose penalties exceed the total revenues if the game sells poorly.</p><p></p><p>Now I'm not saying Wizards is wrong in any way, just that any ruling that isn't very, very, carefully worded is going to have vast reprocussions.</p><p></p><p>Also, minor nitpick: Balance in Mtg is relative. 6/4 for 5 isn't inherently bad, it's only bad if you can cast a 5/5 for 3. 6/4 for 5 is just fine in 4th edition with Ice Age, very slow sets, and is fine in Zendikar where you can hit 5 mana by the second turn with ease. For example, Primeval Titan was 6/6 for 6 and I could hardcast him on the third turn reliably in certain decks and summoning trap him out on the first turn if someone wasn't playing well.</p></blockquote><p></p>
[QUOTE="Rygar, post: 6309114, member: 6756765"] The implications of this are very far reaching. Depending on how this falls out, it could make the gaming industry come to a screaming halt overnight. If Wizards wins, it could cause video games which share a common base design to become lawsuit targets, and that's pretty much all of them. If Wizards were to establish that game mechanics or the numbers used in a game are copyright, no one could make any further video games without first sorting out who first implemented which game mechanics and who used what numbers. It would take years of work to figure out who originated common design, during which no one would release a game because you'd risk a lawsuit whose penalties exceed the total revenues if the game sells poorly. Now I'm not saying Wizards is wrong in any way, just that any ruling that isn't very, very, carefully worded is going to have vast reprocussions. Also, minor nitpick: Balance in Mtg is relative. 6/4 for 5 isn't inherently bad, it's only bad if you can cast a 5/5 for 3. 6/4 for 5 is just fine in 4th edition with Ice Age, very slow sets, and is fine in Zendikar where you can hit 5 mana by the second turn with ease. For example, Primeval Titan was 6/6 for 6 and I could hardcast him on the third turn reliably in certain decks and summoning trap him out on the first turn if someone wasn't playing well. [/QUOTE]
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