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General Tabletop Discussion
*Dungeons & Dragons
L&L: new playtest packet 10/15, Druid update
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<blockquote data-quote="Falling Icicle" data-source="post: 6201812" data-attributes="member: 17077"><p>I like the simplicity of just gaining the animal's stat block when you turn into it, though I'm still a bit leery of the hp idea. I'll have to see how it turns out in play, of course, but it seems to me like it could potentially lead to balance issues. This could give druids a massive amount of temporary hit points over the course of the day. It also makes it so that using weaker forms is far less useful, even less so than it is now. Why spend a daily use of wild shape to turn into a hound when you can turn into a tiger or bear? It would be fine if they had different costs, but all forms cost the same thing.</p><p></p><p>This also means that it dashes any hopes I had of wild shape being at-will. I really hate the daily limit on it, but since it gives you a massive number of temp hp, the daily limit is necessary. I've never liked the daily limit on it. As long as the forms the druid can turn into aren't any more powerful than what a regular character can do, why does there need to be a limit on it? It's also very annoying because you can't communicate in the animal forms, so the druid is either forced to remain quiet the whole time he's an animal, or has to turn back in order to speak. They could fix this by letting druids speak in animal forms, though.</p><p></p><p>The thing I really dislike is how the "combat" forms are only available to circle of the moon druids. The result has always been that CoM druids are <em>way</em> better at shapeshifting than CoL druids, but CoL druids are only a <em>little bit</em> better at spellcasting. The result? CoL druids suck.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6201812, member: 17077"] I like the simplicity of just gaining the animal's stat block when you turn into it, though I'm still a bit leery of the hp idea. I'll have to see how it turns out in play, of course, but it seems to me like it could potentially lead to balance issues. This could give druids a massive amount of temporary hit points over the course of the day. It also makes it so that using weaker forms is far less useful, even less so than it is now. Why spend a daily use of wild shape to turn into a hound when you can turn into a tiger or bear? It would be fine if they had different costs, but all forms cost the same thing. This also means that it dashes any hopes I had of wild shape being at-will. I really hate the daily limit on it, but since it gives you a massive number of temp hp, the daily limit is necessary. I've never liked the daily limit on it. As long as the forms the druid can turn into aren't any more powerful than what a regular character can do, why does there need to be a limit on it? It's also very annoying because you can't communicate in the animal forms, so the druid is either forced to remain quiet the whole time he's an animal, or has to turn back in order to speak. They could fix this by letting druids speak in animal forms, though. The thing I really dislike is how the "combat" forms are only available to circle of the moon druids. The result has always been that CoM druids are [I]way[/I] better at shapeshifting than CoL druids, but CoL druids are only a [I]little bit[/I] better at spellcasting. The result? CoL druids suck. [/QUOTE]
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