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L&L: new playtest packet 10/15, Druid update
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<blockquote data-quote="Li Shenron" data-source="post: 6202641" data-attributes="member: 1465"><p>To that I cannot disagree.</p><p></p><p>In general I really prefer wildshape to be used out-of-combat, in which case the stats are not that important compared to features such as movement capabilities, senses, and some specific extras such as water breathing.</p><p></p><p>Of course I have combat-related concerns too, but they are mostly about the ever-present risk that some specific form might be too good in combat, therefore sooner or later everybody playing a Druid will pick that form all the time in combat. I hate when there is one option that rules them all, it so much restricts variety in the fantasy world... I'd rather have a game with an issue of wildshape being underpowered in combat rather than overpowered. Having a fixed list of animals that can be chosen is a very good approach to avoid such risk, as long as obviously the designers don't make a glaring mistake and put one too good choice into that list.</p><p></p><p>Once this issue is cleared out, then I prefer wildshape to be as simple as possible.</p><p></p><p>The simplest possibility would be if <em>nothing</em> changed, but that would make wildshape largely cosmetic, and the only uses would be disguise and similar applications. It would be too limited IMO.</p><p></p><p>Totally assuming all the animal stats and features is also very simple, because there is no math needed, since the stats are there already.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6202641, member: 1465"] To that I cannot disagree. In general I really prefer wildshape to be used out-of-combat, in which case the stats are not that important compared to features such as movement capabilities, senses, and some specific extras such as water breathing. Of course I have combat-related concerns too, but they are mostly about the ever-present risk that some specific form might be too good in combat, therefore sooner or later everybody playing a Druid will pick that form all the time in combat. I hate when there is one option that rules them all, it so much restricts variety in the fantasy world... I'd rather have a game with an issue of wildshape being underpowered in combat rather than overpowered. Having a fixed list of animals that can be chosen is a very good approach to avoid such risk, as long as obviously the designers don't make a glaring mistake and put one too good choice into that list. Once this issue is cleared out, then I prefer wildshape to be as simple as possible. The simplest possibility would be if [I]nothing[/I] changed, but that would make wildshape largely cosmetic, and the only uses would be disguise and similar applications. It would be too limited IMO. Totally assuming all the animal stats and features is also very simple, because there is no math needed, since the stats are there already. [/QUOTE]
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