It goes the other way too. Allowing or disallowing feats / vancian magic / non-vancian magic / psionics / druids / paladins / monks / critical hits and misses to exist in a game are part of what allows the DM to customize his world to enhance his roleplaying.
Remember, you're RPing a single character, he is RPing an entire universe.
Which is absolutely a fine way to play. The only thing is though... that this should not then force the removal of certain systems from the game entirely just so that you don't have to do it yourself.
What I got from Jack Daniel (and its quite possible that I misunderstood him) was that he didn't want the idea that Class Features = 'pre-selected feats', because by the game insinuating that, his players might get the idea that they could still request to swap out a 'pre-selected feat' class feature for some other feat, even if he already told them he wasn't using the Feats module. So the game should just not make the connection that Class Feature = 'pre-select feat', even if they actually are. Because by stating or implying it, that's an extra ruling as DM he doesn't want to have to make.
Personally, I find that to be a very hollow argument, because you basically asking the game to not include something that many other people might appreciate just because it means you might have to do your job and actually make a ruling. Which I find somewhat ridiculous, seeing as how being a DM is all about making rulings. So to write off an entire game just because it asks you to make a single ruling that you don't think you should have to make if the game wasn't "forcing" you to, seems a bit like sour grapes to me.
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