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*Dungeons & Dragons
L&L The Next Phase
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<blockquote data-quote="Li Shenron" data-source="post: 6187426" data-attributes="member: 1465"><p>Yeah, I would say that 5e will allow players to customize their PC using a variety of character creation rules: we have races, classes, multiclassing, subclasses, backgrounds, feats, spells, equipment and some specific class has choosable features (e.g. Fighting Style). In the same way that 3e allowed customization through races, classes, multiclassing, prestige classes, feats, skills, spells, equipment and some class-specific choosable features (e.g. Favored Enemies).</p><p></p><p>Written like that, the 2 editions sound very similar, and in the bigger scheme they probably are, in the sense that there are a lot choices. But the differences are in the granularity of feats and skills, which was much smaller in 3e.</p><p></p><p>But we have also been told that later on, there will options for the "Advanced" game to mix'n'match subclasses and backgrounds, plus maybe a module for points-based skills, so if fine-granular customization is part of your playing style, I wouldn't despair.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6187426, member: 1465"] Yeah, I would say that 5e will allow players to customize their PC using a variety of character creation rules: we have races, classes, multiclassing, subclasses, backgrounds, feats, spells, equipment and some specific class has choosable features (e.g. Fighting Style). In the same way that 3e allowed customization through races, classes, multiclassing, prestige classes, feats, skills, spells, equipment and some class-specific choosable features (e.g. Favored Enemies). Written like that, the 2 editions sound very similar, and in the bigger scheme they probably are, in the sense that there are a lot choices. But the differences are in the granularity of feats and skills, which was much smaller in 3e. But we have also been told that later on, there will options for the "Advanced" game to mix'n'match subclasses and backgrounds, plus maybe a module for points-based skills, so if fine-granular customization is part of your playing style, I wouldn't despair. [/QUOTE]
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