Gundark
Explorer
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Sounds interesting if they can pull it off. The tactical combat module could be pretty good if they pull from 4E. I'm a little disappointed that none of the tactical combat stuff made it into the playtest, but I'm still looking forward to it.
I can see where he's coming from with not wanting to have everyone giving feedback on subsystems that aren't "for" them.
But, at the same time, the subsystems that are "for" me don't really sound very appealing. I love tactical combat, for example, and spend a lot of time running combats... but C&T meets 4e? That doesn't sound like something I'm going to be investing in.
Ah well, I'll be curious to see what they actually show us of these systems. At present, I don't think I'll buy the game. But maybe something in these modules will change my mind.
Cheers!
Kinak
The magic of 4E combat came from powers and roles, not a grid system and a generic combat chapter. You aren't going to manage 4E style play with the core classes.