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L&L The Next Phase
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<blockquote data-quote="pemerton" data-source="post: 6188232" data-attributes="member: 42582"><p>I would be hoping for something that includes action resolution options for the players to take advantage of: so that, say, there are meaningful trade-offs (mechanical and, therefore, story tradeoffs) between resting, studying, researching, recruiting, training etc.</p><p></p><p>4e doesn't really have this - the closest it's come in my game is that occasionally a PC has spent time studying a ritual while other PCs take an extended rest. That's a very modest range of choices, and the occasions when learning a ritual is more important than an extended rest are pretty rare. There's a lot of scope to set up a more wide-ranging system that makes long-term time matter.</p><p></p><p>For me, the GM-side of this - for example, rules or advice on pacing and/or growing the opposition - is actually less important. A lot of that I can work out for myself. Whereas the trade-offs on the player side are something which I would like to see being properly balanced and integrated with the overall frameworks for PC build and action resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6188232, member: 42582"] I would be hoping for something that includes action resolution options for the players to take advantage of: so that, say, there are meaningful trade-offs (mechanical and, therefore, story tradeoffs) between resting, studying, researching, recruiting, training etc. 4e doesn't really have this - the closest it's come in my game is that occasionally a PC has spent time studying a ritual while other PCs take an extended rest. That's a very modest range of choices, and the occasions when learning a ritual is more important than an extended rest are pretty rare. There's a lot of scope to set up a more wide-ranging system that makes long-term time matter. For me, the GM-side of this - for example, rules or advice on pacing and/or growing the opposition - is actually less important. A lot of that I can work out for myself. Whereas the trade-offs on the player side are something which I would like to see being properly balanced and integrated with the overall frameworks for PC build and action resolution. [/QUOTE]
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