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<blockquote data-quote="Cyberen" data-source="post: 6188293" data-attributes="member: 69074"><p>[MENTION=87792]Neonchameleon[/MENTION], [MENTION=42582]pemerton[/MENTION] : I think you are establishing a false dichotomy between DMing styles here. At least, as false as the one I established between protagonism and naturalism.</p><p>When you are practicing scene framing, you handwave the "boring" parts and jump to the conflict, so I don't think having a Thief Acrobat walking a tightrope (without external pressure) would be more than colour in your game. For more than 20 years now, RPG have had guidelines about when to roll or not to roll. In 3.x, it's even called "Taking 10" ;-)</p><p>Using a single d20 dooms D&D next to fail at naturalism, it's a given. But I am quite sure the design team is fully aware of it, hence the sidebars in the rules, Mearls envisioning an overhaul of the Take 10 mechanism (he mentioned "Taking your ability score" as a replacement, but it probably won't happen).</p><p>Of course, a good way to improve consistency while presenting meaningful choices to the player could use some kind of Skill Challenge mechanism, and I am pretty sure we will eventually have one.</p><p>I also think WotC did a decent job with their exploration and social interaction frameworks, so I am quite optimistic concerning the downtime implementation.</p><p>You are 100% right 4e is not about the grid, but the expression of a very intricate game of character building. In its essence, 4e combat is closer to a game of Magic than a wargame using minis (and I am glad D&D is moving back to something simpler and more organic).</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6188293, member: 69074"] [MENTION=87792]Neonchameleon[/MENTION], [MENTION=42582]pemerton[/MENTION] : I think you are establishing a false dichotomy between DMing styles here. At least, as false as the one I established between protagonism and naturalism. When you are practicing scene framing, you handwave the "boring" parts and jump to the conflict, so I don't think having a Thief Acrobat walking a tightrope (without external pressure) would be more than colour in your game. For more than 20 years now, RPG have had guidelines about when to roll or not to roll. In 3.x, it's even called "Taking 10" ;-) Using a single d20 dooms D&D next to fail at naturalism, it's a given. But I am quite sure the design team is fully aware of it, hence the sidebars in the rules, Mearls envisioning an overhaul of the Take 10 mechanism (he mentioned "Taking your ability score" as a replacement, but it probably won't happen). Of course, a good way to improve consistency while presenting meaningful choices to the player could use some kind of Skill Challenge mechanism, and I am pretty sure we will eventually have one. I also think WotC did a decent job with their exploration and social interaction frameworks, so I am quite optimistic concerning the downtime implementation. You are 100% right 4e is not about the grid, but the expression of a very intricate game of character building. In its essence, 4e combat is closer to a game of Magic than a wargame using minis (and I am glad D&D is moving back to something simpler and more organic). [/QUOTE]
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