Yay!Mr. Mearls said:I want roles to take the form of advice to help players learn the game, not a straitjacket that works against the freedom and flexibility offered by RPGs.
I'm very unhappy to see roles talked about in such a way. Roles are a fantastic idea. "Playing your class how you want to" is a pretty short road to imbalance and poorly designed classes. Roles are a mechanical idea. Treating them as "advice" is silly.
Originally Posted by Mr. Mearls
I want roles to take the form of advice to help players learn the game, not a straitjacket that works against the freedom and flexibility offered by RPGs.
...attempting to "make sure every character class filled a crucial role in the player character group"...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.