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L4W Discussion Thread III
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<blockquote data-quote="ukingsken" data-source="post: 4719519" data-attributes="member: 78358"><p>See thats how I feel too. I dont care if you can optomize a ranger to Nova (Spend a lot of resources in one turn) to do like 2500 average damage, I just don't want to play an Avenger and have my party get frustrated because I'm not good at being a striker. My opinion was the same as yours hafrog, that the increased chance to hit should theoretically improve the average damage significantly. Again I dont care about the damage output so long as I could fill the role of striker adequately enough that I'm not a let down to my party.</p><p> </p><p>And as for the Punisher of the Gods being broken, I suppose it depends on how you look at it. The basic premise is you are really really good at killing one person, to the point where the level 30 power for the Epic Destiny is "You always deal maximum damage against the target of your immortal curse." Which is the ED power that gives you a free action point whenever you critical that target. Might I add this extra EP has to be spent that encounter and doesn't count towards your maximum AP per encounter. I think the infinite damage thing plays on repeated criticals, generating repeated extra AP's in some kind of never ending cycle. But a simple "Max 2 AP per round" house rule fixes that.</p><p> </p><p>So yeah maybe the ED is a lil broken, but thats kind of the point of an epic destiny, to let you be broken enough to fight gods.</p></blockquote><p></p>
[QUOTE="ukingsken, post: 4719519, member: 78358"] See thats how I feel too. I dont care if you can optomize a ranger to Nova (Spend a lot of resources in one turn) to do like 2500 average damage, I just don't want to play an Avenger and have my party get frustrated because I'm not good at being a striker. My opinion was the same as yours hafrog, that the increased chance to hit should theoretically improve the average damage significantly. Again I dont care about the damage output so long as I could fill the role of striker adequately enough that I'm not a let down to my party. And as for the Punisher of the Gods being broken, I suppose it depends on how you look at it. The basic premise is you are really really good at killing one person, to the point where the level 30 power for the Epic Destiny is "You always deal maximum damage against the target of your immortal curse." Which is the ED power that gives you a free action point whenever you critical that target. Might I add this extra EP has to be spent that encounter and doesn't count towards your maximum AP per encounter. I think the infinite damage thing plays on repeated criticals, generating repeated extra AP's in some kind of never ending cycle. But a simple "Max 2 AP per round" house rule fixes that. So yeah maybe the ED is a lil broken, but thats kind of the point of an epic destiny, to let you be broken enough to fight gods. [/QUOTE]
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