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L4W Discussion Thread III
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<blockquote data-quote="Lord Sessadore" data-source="post: 4932017" data-attributes="member: 57255"><p>One thing that I'm a little concerned about with upping time XP is that it becomes much harder for DMs to anticipate how much XP their adventure will give, and also to figure out treasure in advance (assuming they don't want to just give piles of time XP, which would also need to be increased the same as time XP or scrapped for something like LEB has). </p><p></p><p>Increasing monster/kill XP makes it easier for DMs to know how much XP their adventure entails and to have a better idea of how much treasure will be involved. </p><p></p><p>Either way, I wouldn't mind a faster advancement. How has the increased XP been working out for LEB so far? I keep meaning to head over there and get involved, but there's this thing called time ...</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4932017, member: 57255"] One thing that I'm a little concerned about with upping time XP is that it becomes much harder for DMs to anticipate how much XP their adventure will give, and also to figure out treasure in advance (assuming they don't want to just give piles of time XP, which would also need to be increased the same as time XP or scrapped for something like LEB has). Increasing monster/kill XP makes it easier for DMs to know how much XP their adventure entails and to have a better idea of how much treasure will be involved. Either way, I wouldn't mind a faster advancement. How has the increased XP been working out for LEB so far? I keep meaning to head over there and get involved, but there's this thing called time ... [/QUOTE]
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