Part of original post by Black Omega
I'm curious about this also, really. For my money, MoR and it's treatment of magic items is great, much better than the traditional DnD approach, IMHO.
No disagreement, actually. (I did say I like the nemanuri idea.) My main problem was with the power level of the spells; bear in mind that not everyone agrees with me about my opinions of power level in general -- I don't think Psion / Alan has ever agreed with me.

In particular, I thought that about 90% of the spells should have been 1 level higher. I felt their power was at the low end of the next level up, instead of the very high end of the assigned levels. Examples include the 2nd level haste spell, and the 1st level strength drain (from memory here, no book handy).
I did like most of the magic items and especially the concept that the awakened spirits in an item wouldn't work for just anyone. This coupled with the taboo about corpses really reduces the "kill and loot" incentives; every item my PCs posess have been given to them as gifts (or duties).
As for the people saying classic won't convert well to a D20-system, that was my initial feeling as well. I was pleasantly surprised. The only major thing I felt was lost (and it IS major) was the correlation of attributes to the 5 elements. The overall feel was very well retained.
. . . . . . . -- Eric