Klaus
First Post
This was buried in a thread over the Rules Forum, so I thought of posting it in its own thread in the House Rules.
I tweaked the LA +0 drow for my Eberron game. Here's what it's looking like:
Xen'drik Drow, Lesser
I did away with the Spot/Search features and gave Keen-Eared Scout as a bonus because I want to stress the light blindness thing and have the drow rely on hearing more than sight (of course, having darkvision, they are at an advantage in darkness, as they should). I replaced the +2 against enchantment spells and effects with +2 against poisons, because of the exposure to scorpion venom. The weapon proficiencies were actually suggested to me by Keith Baker.
I tweaked the LA +0 drow for my Eberron game. Here's what it's looking like:
Xen'drik Drow, Lesser
• +2 Dexterity, –2 Constitution.
• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
• Drow base land speed is 30 feet.
• Immunity to magic sleep effects.
• +2 racial bonus against poison.
• +2 racial bonus on Will saves vs. Spells and Spell-like effects.
• Darkvision: Drow can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and drow can function just fine with no light at all.
• Weapon Proficiency: Drow receive the Exotic Weapon Proficiency feats for the drow long knife and Xen’drik boomerang as bonus feats.
• +2 racial bonus on Listen checks.
• Keen-Eared: Drow receive Keen-Eared Scout as a bonus feat at 1st level.
• Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. On subsequent rounds they are dazzled for as long as they remain in the affected area.
• Automatic Languages: Giant and Elven. Bonus Languages: Common, Draconic, Drow Sign Language, Sylvan.
• Favored Class: Ranger. A multiclass drow’s ranger class does not count when determining whether she takes an experience point penalty for multiclassing.
I did away with the Spot/Search features and gave Keen-Eared Scout as a bonus because I want to stress the light blindness thing and have the drow rely on hearing more than sight (of course, having darkvision, they are at an advantage in darkness, as they should). I replaced the +2 against enchantment spells and effects with +2 against poisons, because of the exposure to scorpion venom. The weapon proficiencies were actually suggested to me by Keith Baker.