Wik
First Post
Alright. In my Drasconis Campaign, I have a race of Minotaurs called the "Halara'a", who live on a semi-arid island in a city known only as "the Mazeworks". These minotaurs are a bit more civilized over "savage" minotaurs, and are actually pretty cool.
They hate religion, and are led by a spell-casting Upper Circle-style caste that focus on Divination/Transmutation magic and dwell in the "Halls of Truth" that have semi-religious aspects (I want to make a PrC for them, actually).
Anyways, I wanted to make the Halara'a a playable character class, although still somewhat tougher on average than the the typical human commoner. So, instead of the ECL +8 that a minotaur would usually get, I want an ECL +1.
I'm curious about where to start?
Here's what a minotaur character usually gets:
+8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma.
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/10 feet.
A minotaur’s base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
Racial Feats: A minotaur’s monstrous humanoid levels give it three feats.
Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.
+5 natural armor bonus.
Natural Weapons: Gore (1d8).
Special Attacks (see above): Powerful charge.
Special Qualities (see above): Natural cunning, scent.
Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.
Favored Class: Barbarian.
Level adjustment +2.
***
I was thinking something like:
Medium-Size
+2 Strength, -2 Intelligence, -2 Charisma
Natural Cunning (Immune to Maze; can't be caught flat-footed)
Low-Light Vision
Powerful Build
Favoured Class: Fighter
(I was also thinking of including a racial ability that allowed Halara'a wizards or sorcerers - haven't figured out which, yet - to use Wisdom as their key ability instead of Cha or Int)
They hate religion, and are led by a spell-casting Upper Circle-style caste that focus on Divination/Transmutation magic and dwell in the "Halls of Truth" that have semi-religious aspects (I want to make a PrC for them, actually).
Anyways, I wanted to make the Halara'a a playable character class, although still somewhat tougher on average than the the typical human commoner. So, instead of the ECL +8 that a minotaur would usually get, I want an ECL +1.
I'm curious about where to start?
Here's what a minotaur character usually gets:
+8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma.
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/10 feet.
A minotaur’s base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
Racial Feats: A minotaur’s monstrous humanoid levels give it three feats.
Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.
+5 natural armor bonus.
Natural Weapons: Gore (1d8).
Special Attacks (see above): Powerful charge.
Special Qualities (see above): Natural cunning, scent.
Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.
Favored Class: Barbarian.
Level adjustment +2.
***
I was thinking something like:
Medium-Size
+2 Strength, -2 Intelligence, -2 Charisma
Natural Cunning (Immune to Maze; can't be caught flat-footed)
Low-Light Vision
Powerful Build
Favoured Class: Fighter
(I was also thinking of including a racial ability that allowed Halara'a wizards or sorcerers - haven't figured out which, yet - to use Wisdom as their key ability instead of Cha or Int)