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LA for mutation points
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<blockquote data-quote="C. Baize" data-source="post: 2374464" data-attributes="member: 4571"><p>So... you make it cost more to punish the powergamers? </p><p>I prefer to let GMs deal with how to keep that stuff from happening. </p><p></p><p>Having a stat boost cost the same points that a stat drop gives is basic balance. </p><p></p><p>And it's how I would house rule it.</p><p></p><p>Edit: Besides... it's not actually about +2/-2, it's about cost. You're not asking someone to drop one stat by 2 in order to boost a different stat by 2. We're talking about the Mutation Point cost. The rules as written don't balance it out. They're skewed toward dropping points.</p><p>If someone WANTS to drop one stat by 2 in order to get the points to boost another... so be it. That character will be less useful in situations where skills based on that stat are important.</p></blockquote><p></p>
[QUOTE="C. Baize, post: 2374464, member: 4571"] So... you make it cost more to punish the powergamers? I prefer to let GMs deal with how to keep that stuff from happening. Having a stat boost cost the same points that a stat drop gives is basic balance. And it's how I would house rule it. Edit: Besides... it's not actually about +2/-2, it's about cost. You're not asking someone to drop one stat by 2 in order to boost a different stat by 2. We're talking about the Mutation Point cost. The rules as written don't balance it out. They're skewed toward dropping points. If someone WANTS to drop one stat by 2 in order to get the points to boost another... so be it. That character will be less useful in situations where skills based on that stat are important. [/QUOTE]
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