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<blockquote data-quote="gamerprinter" data-source="post: 5830849" data-attributes="member: 50895"><p>Last summer, I created a maze chamber that consisted of square stone columns going from floor to ceiling on a grid placed at points 10' apart. From appearance it was a rectangular open room with evenly spaced columns about 50' x 100' in dimension.</p><p> </p><p>In reality, between some columns the spaces were open so one can pass through, between others there were walls of force preventing passage between, still others contained illusions of open spaces that gave the idea you could see past it into the squares behind it, yet actually hid pit traps, pools of black pudding, etc.</p><p> </p><p>Then in 3 chambers behind illusionary walls along the outer wall (which appeared as solid stone), contained minotaurs ready to charge, as they could clearly see through the illusion walls (from behind), while the PCs assumed they were solid walls like the rest of the exterior walls. Because the PCs were so wrapped up in trying to figure which was an open path vs. a wall of force vs. an illusion wall hiding a hazard behind it (mostly by firing arrows at spaces between columns to find the walls of force) they completely missed the danger lurking behind the exterior walls.</p><p> </p><p>There was an 'apparent' clear path going from one door (entry) to another door across the 50' width of the chamber. In reality, the path was separated by an illusion wall with a black pudding in a pit behind it. But the open path illusion drew one PC straight into the pudding pit in his attempt to cross the room. The opposite door turned out not to be an exit, rather an illusion wall that seemed transparent with a clear path beyond, but in reality a gelatinous cube was trapped hidden behind the wall (a rune on the floor in front of that doorway, prevented the cube from passing into the main chamber.) This led to the first PC death.</p><p> </p><p>I killed 2 PCs with this maze. It turned out to be very problematic for the players.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5830849, member: 50895"] Last summer, I created a maze chamber that consisted of square stone columns going from floor to ceiling on a grid placed at points 10' apart. From appearance it was a rectangular open room with evenly spaced columns about 50' x 100' in dimension. In reality, between some columns the spaces were open so one can pass through, between others there were walls of force preventing passage between, still others contained illusions of open spaces that gave the idea you could see past it into the squares behind it, yet actually hid pit traps, pools of black pudding, etc. Then in 3 chambers behind illusionary walls along the outer wall (which appeared as solid stone), contained minotaurs ready to charge, as they could clearly see through the illusion walls (from behind), while the PCs assumed they were solid walls like the rest of the exterior walls. Because the PCs were so wrapped up in trying to figure which was an open path vs. a wall of force vs. an illusion wall hiding a hazard behind it (mostly by firing arrows at spaces between columns to find the walls of force) they completely missed the danger lurking behind the exterior walls. There was an 'apparent' clear path going from one door (entry) to another door across the 50' width of the chamber. In reality, the path was separated by an illusion wall with a black pudding in a pit behind it. But the open path illusion drew one PC straight into the pudding pit in his attempt to cross the room. The opposite door turned out not to be an exit, rather an illusion wall that seemed transparent with a clear path beyond, but in reality a gelatinous cube was trapped hidden behind the wall (a rune on the floor in front of that doorway, prevented the cube from passing into the main chamber.) This led to the first PC death. I killed 2 PCs with this maze. It turned out to be very problematic for the players. [/QUOTE]
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