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General Tabletop Discussion
*TTRPGs General
Lack of Evolution in Pre-Made Adventure Presentation
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<blockquote data-quote="Jer" data-source="post: 8523027" data-attributes="member: 19857"><p>As others have mentioned, you do get this with the virtual tabletop games, though the components are digital. And some companies (like Wizards) do package up handouts and maps for players with their physical releases. </p><p></p><p>You don't get voice acting, but TSR actually tried to do that kind of thing back in the 90s with their audio CD games. I have a couple of them - Mark of Amber, Night of the Vampire and A Light in the Belfry. We never actually used them in play but I recall them being fairly cheesy. I think it's tougher to make work than you might think - a cheesy line read by a DM among friends is part of the game, a cheesy line read by an actor on a CD can break the whole table into giggles.</p><p></p><p></p><p>This was actually one of the stated reasons for creating the OGL back in the day. Adventures didn't make Wizards a lot of money but they were necessary to support the game. The OGL allowed third parties - who had less overhead and could see the profit from a D&D adventure as substantial where Wizards didn't - to create adventures for the game. This was one of the ways that the OGL directly benefited Wizards - a necessary component when trying to sell an idea as radical as it was to the executives in charge.</p></blockquote><p></p>
[QUOTE="Jer, post: 8523027, member: 19857"] As others have mentioned, you do get this with the virtual tabletop games, though the components are digital. And some companies (like Wizards) do package up handouts and maps for players with their physical releases. You don't get voice acting, but TSR actually tried to do that kind of thing back in the 90s with their audio CD games. I have a couple of them - Mark of Amber, Night of the Vampire and A Light in the Belfry. We never actually used them in play but I recall them being fairly cheesy. I think it's tougher to make work than you might think - a cheesy line read by a DM among friends is part of the game, a cheesy line read by an actor on a CD can break the whole table into giggles. This was actually one of the stated reasons for creating the OGL back in the day. Adventures didn't make Wizards a lot of money but they were necessary to support the game. The OGL allowed third parties - who had less overhead and could see the profit from a D&D adventure as substantial where Wizards didn't - to create adventures for the game. This was one of the ways that the OGL directly benefited Wizards - a necessary component when trying to sell an idea as radical as it was to the executives in charge. [/QUOTE]
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