gamecat
Explorer
Climate/Terrain: Any Arid Land and Underground
Organization: Solitary
Challenge Rating: Whelp 4, Grunt 8, Warrior 12, Titan 18
Treasure: Standard (Nonflammables only)
Alignment: Usually Chaotic Evil
Laccoliths are large, powerful creatures said to be made of lava rock, magma, fire, and hatred. They tear through the landscape, burning and razing everything with a semblance of life.
Combat
Laccoliths smash into combat, targeting whomever appears most flammable, burning and slamming them into submisssion.
Burn (Ex): Those hit by a Laccolith's slam attack must succeed at a reflex save or catch fire (See page 86 in the DMG). The Save DC varies by the class of the Laccolith. A burning creature can take a move-equivalent action to put out the flame.
Eject Flame (Ex): Once per round as a free action, a Laccolith can blast forth with of flames from one of the many flame spouts that pepper it's body. The flames take up a radius equal to the Laccolith's reach and deal damage as listed below. A reflex save with the same DC as the Laccolith's burn attack halves this damage.
Age Eject Damage Burn DC
Whelp 1d6 13
Grunt 2d6 14
Warrior 4d6 16
Titan 8d6 18
Fire Subtype: Fire immunity, double damage from cold except on a successful save.