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Lair Assault: Attack of the Tyrantclaw
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<blockquote data-quote="Netherstorm" data-source="post: 5851208" data-attributes="member: 84943"><p>OK just ran it again at the store. Spoilers just in case</p><p></p><p>[sblock]</p><p></p><p>The group I ran it for this time is a mix of players, most of them are pretty new. Some of their turns took a loonngg time even with help, and we only had two hours, but they pretty much were about to have a tpk when we finished.</p><p></p><p>They put small crates all around Hyacinth, then put some to 'wall off' a side of the map. They were very effective, actually, as the climb dcs get higher and higher and the monster climb bonuses aren't high enough to make me want to risk trying to climb.</p><p></p><p>They had one magic turret, and I'm pretty convinced it is not worth taking. d8+3 damage is not worth it.</p><p></p><p>They decimated the first wave of minions, but then quickly got swamped by the ensuing waves. </p><p></p><p>I spent a number of attacks breaking open boxes. The party had a healer who kept 'buffing' and healing everyone. I noticed that everyone tries to include the turret as an 'ally', to give it temporary hit points. It's an object, not an ally. An ally is defined in the rules compendium as "a companion to the power's user".</p><p></p><p>They lasted til the druid transformed, and then it just got real ugly. The PCs had spread their attacks around, so almost all of the dinosaurs and non-minion orcs were till on the field! </p><p></p><p>Once the T Rex rampaged it was bleak. The seeker got pinned by two reavers and a pterodactyl and was killed. The others were in the tar taking piles of damage, getting mauled by dinosaurs and orcs when we stopped. </p><p></p><p>It was brutal, but they seemed to enjoy it quite a bit. A few onlookers expressed an interest in playing soon, so hopefully I'll get to run it at least one more time. </p><p></p><p>Nobody has figured out the secret power of the plinth. One player at least tried the nature check, but he rolled a one. And this group didn't realize that the dinos fled when bloodied, though one player was close to figuring it out. This is because it took a very long time for them to bloody one.</p><p></p><p>Three hours seems to be the right amount of time to run this.</p><p></p><p>I think next time I'll switch up the waves. Maybe start with the pterodactyls, and save the minions for last! That might be fun....</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Netherstorm, post: 5851208, member: 84943"] OK just ran it again at the store. Spoilers just in case [sblock] The group I ran it for this time is a mix of players, most of them are pretty new. Some of their turns took a loonngg time even with help, and we only had two hours, but they pretty much were about to have a tpk when we finished. They put small crates all around Hyacinth, then put some to 'wall off' a side of the map. They were very effective, actually, as the climb dcs get higher and higher and the monster climb bonuses aren't high enough to make me want to risk trying to climb. They had one magic turret, and I'm pretty convinced it is not worth taking. d8+3 damage is not worth it. They decimated the first wave of minions, but then quickly got swamped by the ensuing waves. I spent a number of attacks breaking open boxes. The party had a healer who kept 'buffing' and healing everyone. I noticed that everyone tries to include the turret as an 'ally', to give it temporary hit points. It's an object, not an ally. An ally is defined in the rules compendium as "a companion to the power's user". They lasted til the druid transformed, and then it just got real ugly. The PCs had spread their attacks around, so almost all of the dinosaurs and non-minion orcs were till on the field! Once the T Rex rampaged it was bleak. The seeker got pinned by two reavers and a pterodactyl and was killed. The others were in the tar taking piles of damage, getting mauled by dinosaurs and orcs when we stopped. It was brutal, but they seemed to enjoy it quite a bit. A few onlookers expressed an interest in playing soon, so hopefully I'll get to run it at least one more time. Nobody has figured out the secret power of the plinth. One player at least tried the nature check, but he rolled a one. And this group didn't realize that the dinos fled when bloodied, though one player was close to figuring it out. This is because it took a very long time for them to bloody one. Three hours seems to be the right amount of time to run this. I think next time I'll switch up the waves. Maybe start with the pterodactyls, and save the minions for last! That might be fun.... [/sblock] [/QUOTE]
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Lair Assault: Attack of the Tyrantclaw
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