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Lair Assault: Attack of the Tyrantclaw
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<blockquote data-quote="Taed" data-source="post: 5856710" data-attributes="member: 89454"><p>Our second attempt went better, all but winning in the 6th round. We had the T-Rex down to 50 HPs with 3 PCs (barbarian, warden, ranger) left, but ran over on time, hitting 5 hours.</p><p></p><p>We didn't do that much different from the first time, but we did have a cleric this time, which helped keep the druid alive (last time, the druid died just before completing the ritual). The warden had Nature's abundance, which gave a burst 3 (7 x 7) area of cover, and the ranger gave Stalker's Mist with a burst 1 (3 x 3) of concealment, so the area around the druid was better "protected". We also stayed closer to the druid.</p><p></p><p>We had two characters die, both from being dropped into the tar from the pterodactyls. My warden had taken Torog's Lamentation of the Shackled Boon, which grants a teleport 2 on being grabbed, but the warden wasn't a target of the pterodactyls this time around.</p><p></p><p>The DM did a clever thing this time around, with the 1st round pterodactyls just flying around at 30 height (out of our range) and scoping out the area. That meant that some of the powers that we activated in the first round ended up being useless if they lasted only one round. That also meant that the later rounds were busier.</p><p></p><p>My storm warden also took the needs-to-be-errattaed Vecna's Boon of Diabolical Choice, which is a no-level 0 GP item that we decided was valid for Lair Assault. The Ability Score part of it didn't help that much because some of the warden's effects rely on Strength and some on Constitution, so the character still needed high scores in both since the Boon only affects the Attack section. So, that just allowed me to eek out 2 more HPs and 1 AC. (But for other character builds, it could be extremely useful.) But the other part of the Boon gives 2 more slide, and since most of the storm warden's powers (due to the build and the Mark of Storms) allow slide 1, that then gave the warden slide 3 on most attacks. That worked out well in that it allowed synergy with the ranger who would set up dangerous terrain and then I'd slide the monsters on top of it for further damage. In the final rounds, it also allowed sliding critters into the tar, but on something like 5 or 6 attempts at that, every one made the fall-or-prone saving throw.</p></blockquote><p></p>
[QUOTE="Taed, post: 5856710, member: 89454"] Our second attempt went better, all but winning in the 6th round. We had the T-Rex down to 50 HPs with 3 PCs (barbarian, warden, ranger) left, but ran over on time, hitting 5 hours. We didn't do that much different from the first time, but we did have a cleric this time, which helped keep the druid alive (last time, the druid died just before completing the ritual). The warden had Nature's abundance, which gave a burst 3 (7 x 7) area of cover, and the ranger gave Stalker's Mist with a burst 1 (3 x 3) of concealment, so the area around the druid was better "protected". We also stayed closer to the druid. We had two characters die, both from being dropped into the tar from the pterodactyls. My warden had taken Torog's Lamentation of the Shackled Boon, which grants a teleport 2 on being grabbed, but the warden wasn't a target of the pterodactyls this time around. The DM did a clever thing this time around, with the 1st round pterodactyls just flying around at 30 height (out of our range) and scoping out the area. That meant that some of the powers that we activated in the first round ended up being useless if they lasted only one round. That also meant that the later rounds were busier. My storm warden also took the needs-to-be-errattaed Vecna's Boon of Diabolical Choice, which is a no-level 0 GP item that we decided was valid for Lair Assault. The Ability Score part of it didn't help that much because some of the warden's effects rely on Strength and some on Constitution, so the character still needed high scores in both since the Boon only affects the Attack section. So, that just allowed me to eek out 2 more HPs and 1 AC. (But for other character builds, it could be extremely useful.) But the other part of the Boon gives 2 more slide, and since most of the storm warden's powers (due to the build and the Mark of Storms) allow slide 1, that then gave the warden slide 3 on most attacks. That worked out well in that it allowed synergy with the ranger who would set up dangerous terrain and then I'd slide the monsters on top of it for further damage. In the final rounds, it also allowed sliding critters into the tar, but on something like 5 or 6 attempts at that, every one made the fall-or-prone saving throw. [/QUOTE]
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Lair Assault: Attack of the Tyrantclaw
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