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Lair Assault: Attack of the Tyrantclaw
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<blockquote data-quote="Zuche" data-source="post: 5874194" data-attributes="member: 6682151"><p>Before I report this week's results (and head off to run it again), does anyone have a suggestion for easier ways to keep everything on the map straight before it's turned over? It can get crazy with a party of six that likes to use a lot of crates and zones, especially if they opted to play on nightmare mode. Tracking damage to crates could also be a hassle, but having the players look after that works best.</p><p></p><p>Hyacinth dropped in round three twice this week. The party of four on Tuesday made the mistake of disconnecting line of effect between the dryad and their healer, but since the healer spent those last two rounds unconscious, that was kind of academic. They also put up that barricade a little bit too late, as both storm conjurers managed to drop limited used powers on Hyacinth first. The wizard's attempt to seal a breach on the eastern front would have worked better if she'd hit the minions before they created the breach -- they have to do a better job of crippling charging attacks granted by savage demise. A mounted pterodactyl finished the job.</p><p></p><p>On Thursday, the monk did his best to take the storm conjurers (first wave) out of commission as quickly as possible, but suicidal commitment to their objective proved effective enough that they were able to kill Hyacinth with only minimal assistance from <s>Pin-</s> the ankylosaurs. I felt sorry for the ranger, as his critical hit on the second storm conjurer triggered the savage demise that killed their employer. It could even have been avoided, if the cleric hadn't decided to delay healing Hyacinth until the third round.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5874194, member: 6682151"] Before I report this week's results (and head off to run it again), does anyone have a suggestion for easier ways to keep everything on the map straight before it's turned over? It can get crazy with a party of six that likes to use a lot of crates and zones, especially if they opted to play on nightmare mode. Tracking damage to crates could also be a hassle, but having the players look after that works best. Hyacinth dropped in round three twice this week. The party of four on Tuesday made the mistake of disconnecting line of effect between the dryad and their healer, but since the healer spent those last two rounds unconscious, that was kind of academic. They also put up that barricade a little bit too late, as both storm conjurers managed to drop limited used powers on Hyacinth first. The wizard's attempt to seal a breach on the eastern front would have worked better if she'd hit the minions before they created the breach -- they have to do a better job of crippling charging attacks granted by savage demise. A mounted pterodactyl finished the job. On Thursday, the monk did his best to take the storm conjurers (first wave) out of commission as quickly as possible, but suicidal commitment to their objective proved effective enough that they were able to kill Hyacinth with only minimal assistance from [s]Pin-[/s] the ankylosaurs. I felt sorry for the ranger, as his critical hit on the second storm conjurer triggered the savage demise that killed their employer. It could even have been avoided, if the cleric hadn't decided to delay healing Hyacinth until the third round. [/QUOTE]
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Lair Assault: Attack of the Tyrantclaw
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