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<blockquote data-quote="Raven Crowking" data-source="post: 1974164" data-attributes="member: 18280"><p>"I have a friend, who is a druid of the Green Circle. Teyrnon is his name. Now, what I will show you, Horsom, I would not show some of those that rode with us. You understand who I mean." Fellan looked at Glom. "As for you, my fine fellow...well, we've already decided to take our chances, haven't we?" He stirred the fire with a stick. "In any event, you've been a better companion so far than some that I've known all my life." He nodded back the way they'd left Rogger Spanwaithe and the other riders.</p><p></p><p>He looked at Glom more fully. "Now, Horsom here has travelled a bit," he said, "and no doubt he knows how much they look down on wizardry in Selby-by-the-Water. You might wish to be warned about that. They'll kill a man for casting a charm on another against his will there, even if it is meant to delouse him or cure him of impotence. There was a great wizard there once, and one night <em>BOOM!</em> goes his tower and <em>BOOM!</em> goes the town. A full quarter of it sank. The number dead....well, Selby is a haunted town. Few travel late at night if they have a bed to go to. Which is good for us, for there will be few to mark our arrival."</p><p></p><p>He stretched out along the ground in his sleeping roll, and was soon asleep. Horsom took first watch, and Glom second, but the night seemed to be both clear and calm, if a little cold. Fellan Margrib took the last watch, and woke them well before dawn.</p><p></p><p>They made ready their horses in the cold darkness. Then, rather than following the road, Fellan led them along a path, a mere foottrack, running north along the Alder Stream. They had to lead their horses. </p><p></p><p>Perhaps an hour north of the road Fellan found what he was looking for: a great ancient oak tree with a split trunk. The split in the trunk formed a kind of shallow cave, just large enough to pull a horse through, had it been deep enough for the task.</p><p></p><p>"This is the passage I told you of," Fellan said. "It may not look like a road to you, but if you convince its Guardian, you can step into that tree and emerge near the Harbor Stones in Selby-by-the-Water. If we do it now, when people are still abed, the better it will be for us."</p><p></p><p>"How?" asked Horsom.</p><p></p><p>"The Guardian likes music, if you can sing or play. Or you might just compliment its tree and ask for passage. There are some Guardians, I am told, who do not like human company -- the one controlling the return passage is hostile -- but this one is friendly enough. I suggest you try first Horsom. Then you, Glom, and I'll follow after."</p><p></p><p></p><p><span style="color: Red"><strong>OUT OF GAME: Choose a skill, such as Diplomacy or Perform, to request passage from the Guardian, and roll 1d20. Because the Guardian is already friendly, it only requires a 5 to pass.</strong></span></p><p><span style="color: Red"><strong></strong></span></p><p><span style="color: Red"><strong>The Harbor Stones are a group of stones set near where the Selwyn River reaches Lake Elidyr, to the north of the river. The area is a druidic holy site, and is used as a kind of open air market as well. The standing stones placed here predate the current buildings around them.</strong></span></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1974164, member: 18280"] "I have a friend, who is a druid of the Green Circle. Teyrnon is his name. Now, what I will show you, Horsom, I would not show some of those that rode with us. You understand who I mean." Fellan looked at Glom. "As for you, my fine fellow...well, we've already decided to take our chances, haven't we?" He stirred the fire with a stick. "In any event, you've been a better companion so far than some that I've known all my life." He nodded back the way they'd left Rogger Spanwaithe and the other riders. He looked at Glom more fully. "Now, Horsom here has travelled a bit," he said, "and no doubt he knows how much they look down on wizardry in Selby-by-the-Water. You might wish to be warned about that. They'll kill a man for casting a charm on another against his will there, even if it is meant to delouse him or cure him of impotence. There was a great wizard there once, and one night [I]BOOM![/I] goes his tower and [I]BOOM![/I] goes the town. A full quarter of it sank. The number dead....well, Selby is a haunted town. Few travel late at night if they have a bed to go to. Which is good for us, for there will be few to mark our arrival." He stretched out along the ground in his sleeping roll, and was soon asleep. Horsom took first watch, and Glom second, but the night seemed to be both clear and calm, if a little cold. Fellan Margrib took the last watch, and woke them well before dawn. They made ready their horses in the cold darkness. Then, rather than following the road, Fellan led them along a path, a mere foottrack, running north along the Alder Stream. They had to lead their horses. Perhaps an hour north of the road Fellan found what he was looking for: a great ancient oak tree with a split trunk. The split in the trunk formed a kind of shallow cave, just large enough to pull a horse through, had it been deep enough for the task. "This is the passage I told you of," Fellan said. "It may not look like a road to you, but if you convince its Guardian, you can step into that tree and emerge near the Harbor Stones in Selby-by-the-Water. If we do it now, when people are still abed, the better it will be for us." "How?" asked Horsom. "The Guardian likes music, if you can sing or play. Or you might just compliment its tree and ask for passage. There are some Guardians, I am told, who do not like human company -- the one controlling the return passage is hostile -- but this one is friendly enough. I suggest you try first Horsom. Then you, Glom, and I'll follow after." [COLOR=Red][B]OUT OF GAME: Choose a skill, such as Diplomacy or Perform, to request passage from the Guardian, and roll 1d20. Because the Guardian is already friendly, it only requires a 5 to pass. The Harbor Stones are a group of stones set near where the Selwyn River reaches Lake Elidyr, to the north of the river. The area is a druidic holy site, and is used as a kind of open air market as well. The standing stones placed here predate the current buildings around them.[/B][/COLOR] [/QUOTE]
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