Raven Crowking
First Post
In the autumn of 421 CY, an epidemic of tallowbone swept over the area around Selby-by-the-Water. Tallowbone is a disease, affecting first the very young and the very old, which makes its victims bones pliant. Bed rest is the best natural defense, for any real weight placed upon the long bones of arms and legs can cause them to bend, possibly crippling the sufferer. When the disease passes, normal rigidity returns. Bones remain in whatever shape the disease has left them.
The winter was long and cruel, but at least the tallowbone epidemic ended in the cold. Parts of Lake Elidyr froze which had not turned to ice in living memory. With the spring thaw, late in coming, moorings and pilings were skewed and in need of repair. Cellars had cracked; building foundations had shifted. Dead aquatic sheep and other animals drifted into shore, or got caught up in fishermen’s nets. Selby-by-the-Water, which had long felt itself perched precariously above an abyss of dark water, breathed a collective sigh of relief. Despite the damage, the town had not suffered another collapse.
It is easy enough to find work for those who want it, though it is backbreaking labor to restore the damage done this winter. Selby-by-the-Water is a cosmopolitan town, relying upon trade with the other waterbound towns and cities of the Lakelands for much of its economy. Animals blessed by the Beast Lords with humanoid form – oxmen and bearmen, a horseman even – can be seen working alongside humans along the Selwyn River’s many docking areas.
Moreover, there are rumors that carpenters and masons are in demand a day’s ride west of Selby. For many miles around, farming and herding communities provide produce for the town’s tables. Word has it that one such place, Wyvern’s Claw, is working toward building itself into a true town, and is recruiting both expert workers and guardsmen. If tales are true, this place was once a small cluster of goatherders that stumbled upon a treasure and an enigmatic (but generous) leader who calls himself “the Dragon”.
Of course, with the spring, adventure calls to the younger generation. Stories of lost Marrowgate and the ruined town of Oakhill are told around inn fires. Gaffers tell exotic stories of Shanthopal, a Parthelonian city that has been lost to time and swallowed by Weirwood the Great. And, as always, the Tower of Amoreth the Arcane is looked upon with suspicion and fear.
The winter was long and cruel, but at least the tallowbone epidemic ended in the cold. Parts of Lake Elidyr froze which had not turned to ice in living memory. With the spring thaw, late in coming, moorings and pilings were skewed and in need of repair. Cellars had cracked; building foundations had shifted. Dead aquatic sheep and other animals drifted into shore, or got caught up in fishermen’s nets. Selby-by-the-Water, which had long felt itself perched precariously above an abyss of dark water, breathed a collective sigh of relief. Despite the damage, the town had not suffered another collapse.
It is easy enough to find work for those who want it, though it is backbreaking labor to restore the damage done this winter. Selby-by-the-Water is a cosmopolitan town, relying upon trade with the other waterbound towns and cities of the Lakelands for much of its economy. Animals blessed by the Beast Lords with humanoid form – oxmen and bearmen, a horseman even – can be seen working alongside humans along the Selwyn River’s many docking areas.
Moreover, there are rumors that carpenters and masons are in demand a day’s ride west of Selby. For many miles around, farming and herding communities provide produce for the town’s tables. Word has it that one such place, Wyvern’s Claw, is working toward building itself into a true town, and is recruiting both expert workers and guardsmen. If tales are true, this place was once a small cluster of goatherders that stumbled upon a treasure and an enigmatic (but generous) leader who calls himself “the Dragon”.
Of course, with the spring, adventure calls to the younger generation. Stories of lost Marrowgate and the ruined town of Oakhill are told around inn fires. Gaffers tell exotic stories of Shanthopal, a Parthelonian city that has been lost to time and swallowed by Weirwood the Great. And, as always, the Tower of Amoreth the Arcane is looked upon with suspicion and fear.