Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
[Lakelands] Six For Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2028756" data-attributes="member: 18280"><p>“In a moment,” Brother Hengist said to Horsom. “When I have helped Dain secure the equipment in the cart I will be more than happy to accompany you. Indeed, the air in here seems oppressive.”</p><p></p><p>Not long after, Brother Hengist joined those who were going to speak to the villagers: Horsom, Maldordo, and Fellan. The other two laymen sent by the Archdeacon in Selby stay with the cart and horses. Dain wanted to do some poking about the Church here. Kregor seemed involved in some form of prayer or deep introspection. Glom, taking Amalric’s hint, simply chose not to complicate things with his appearance.</p><p></p><p>It took longer than the four had hoped to get information from the villagers. For one thing, many of the villagers wished to hear news of events in Selby or Long Archer, and many stories had to be repeated over and over again before they were satisfied. While many in Kell’s Reach were concerned about the creature attacking their neighbors and flocks, it was impossible to find a single person who was directly affected. Clearly, though the creature laired nearby, it went far afield to hunt.</p><p></p><p>Those who said they had seen it, including Goodwife Horner, said that they had seen it either near dawn or dusk. Goodwife Horner confirmed that she had seen it pulling something into the Dwarfie Run, an old barrow mound near the outskirts of the village. Most witnesses agreed that its hide was a deep red, like the color of brick or dried blood, though some said it was darker. Most agreed that it flew on bat-like wings, though some thought it “leaped” a great distance. One farmer was able to produce three six-inch-long, sharp spikes made of something akin to bone or fingernails. </p><p></p><p>“I’ve never seen a beastie with teeth like that, son,” the farmer said. “Look more like some sort of claws, but they’re too straight, see? And you can see where they’re loose at the end, like teeth in a socket.”</p><p></p><p>There were a few villagers who simply did not want to answer questions, although this was not always obvious at first. Some feared the creature’s wrath if it was attacked but not vanquished – those ones were vocal enough. Others had motives which were harder to read. The Miller, for instance, with his sturdy stone house, seemed to think that the misfortunes of others around Kell’s Reach were to the village’s general benefit. Of course, he was too clever a man to say something like that outright, but it was the impression he gave.</p><p></p><p>There were a few graves of small children, and a few people who showed signs that the tallowbone outbreak had not been confined to Selby-by-the-Water alone.</p><p></p><p>They were just headed back to the Church, perhaps an hour before the sun would dip below the horizon, when they saw someone approaching them on the path. <em>Someones</em> rather…an elf bearing a spear and a small girl dressed in tattered clothing.</p><p></p><p>While this was going on, Dain tried to discreetly poke about the Church. For an hour at least, Amalric made this difficult by engaging the dwarf in painful conversations that, regardless of what they started to be about, always turned to painful death, the manticore’s being a demon, or the Archdeacon playing them all for fools. At last, though, Amalric went into his private rooms for a nap, and Dain was left to examine the unkempt church more freely. A sorrier excuse for a church he had never been in. Although the manticore might have driven attendance up, little had been done to make the place more welcoming. It was unswept, undusted, and generally filthy. While the pews were mostly clean, for they were perhaps sat upon often enough, they were the only things that were.</p><p></p><p>When Dain examined the stone alter, he half expected to discover a secret way beneath, or signs of human blood spilt upon it – but neither was the case. Eventually, of course, he realized that Amalric was no longer napping, and no longer in his room. Where the priest had gone, however, he couldn't say. Both Glom and Kregor could confirm, at least, that Amalric had not come out the front way. It seemed that he had crawled out of his window...a glassless affair secured from within by wooden shutters...and left the area of the Church completely.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2028756, member: 18280"] “In a moment,” Brother Hengist said to Horsom. “When I have helped Dain secure the equipment in the cart I will be more than happy to accompany you. Indeed, the air in here seems oppressive.” Not long after, Brother Hengist joined those who were going to speak to the villagers: Horsom, Maldordo, and Fellan. The other two laymen sent by the Archdeacon in Selby stay with the cart and horses. Dain wanted to do some poking about the Church here. Kregor seemed involved in some form of prayer or deep introspection. Glom, taking Amalric’s hint, simply chose not to complicate things with his appearance. It took longer than the four had hoped to get information from the villagers. For one thing, many of the villagers wished to hear news of events in Selby or Long Archer, and many stories had to be repeated over and over again before they were satisfied. While many in Kell’s Reach were concerned about the creature attacking their neighbors and flocks, it was impossible to find a single person who was directly affected. Clearly, though the creature laired nearby, it went far afield to hunt. Those who said they had seen it, including Goodwife Horner, said that they had seen it either near dawn or dusk. Goodwife Horner confirmed that she had seen it pulling something into the Dwarfie Run, an old barrow mound near the outskirts of the village. Most witnesses agreed that its hide was a deep red, like the color of brick or dried blood, though some said it was darker. Most agreed that it flew on bat-like wings, though some thought it “leaped” a great distance. One farmer was able to produce three six-inch-long, sharp spikes made of something akin to bone or fingernails. “I’ve never seen a beastie with teeth like that, son,” the farmer said. “Look more like some sort of claws, but they’re too straight, see? And you can see where they’re loose at the end, like teeth in a socket.” There were a few villagers who simply did not want to answer questions, although this was not always obvious at first. Some feared the creature’s wrath if it was attacked but not vanquished – those ones were vocal enough. Others had motives which were harder to read. The Miller, for instance, with his sturdy stone house, seemed to think that the misfortunes of others around Kell’s Reach were to the village’s general benefit. Of course, he was too clever a man to say something like that outright, but it was the impression he gave. There were a few graves of small children, and a few people who showed signs that the tallowbone outbreak had not been confined to Selby-by-the-Water alone. They were just headed back to the Church, perhaps an hour before the sun would dip below the horizon, when they saw someone approaching them on the path. [I]Someones[/I] rather…an elf bearing a spear and a small girl dressed in tattered clothing. While this was going on, Dain tried to discreetly poke about the Church. For an hour at least, Amalric made this difficult by engaging the dwarf in painful conversations that, regardless of what they started to be about, always turned to painful death, the manticore’s being a demon, or the Archdeacon playing them all for fools. At last, though, Amalric went into his private rooms for a nap, and Dain was left to examine the unkempt church more freely. A sorrier excuse for a church he had never been in. Although the manticore might have driven attendance up, little had been done to make the place more welcoming. It was unswept, undusted, and generally filthy. While the pews were mostly clean, for they were perhaps sat upon often enough, they were the only things that were. When Dain examined the stone alter, he half expected to discover a secret way beneath, or signs of human blood spilt upon it – but neither was the case. Eventually, of course, he realized that Amalric was no longer napping, and no longer in his room. Where the priest had gone, however, he couldn't say. Both Glom and Kregor could confirm, at least, that Amalric had not come out the front way. It seemed that he had crawled out of his window...a glassless affair secured from within by wooden shutters...and left the area of the Church completely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Lakelands] Six For Adventure
Top