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[Lakelands] Six For Adventure
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<blockquote data-quote="Ulorian - Agent of Chaos" data-source="post: 2181797" data-attributes="member: 16668"><p>Horsom bids Hengist to tie the horses far enough away that they aren't spooked or injured in the coming battle. He then loosens the axe at his belt and strings his mighty bow. He also takes one of the extra quivers from his horse Yandoo (a colloquial Parthelonian phrase describing a swift horse), leaving one tied to the saddle, just in case.</p><p></p><p>Horsom waits for Kregor to finish his prayers to Gragnor, and mumbles a few heartfelt praises to Herne and Celene himself. "My preference is to take cover behind a stump or log or rock and launch a few arrows into the foul thing before engaging it in closer quarters."</p><p></p><p>-------------------------------------------</p><p></p><p>Once everyone is ready to move in, Horsom asks for a moment. "I've a gift I'd like to.. try to open." He pulls one of Tattercoats's acorns from his satchel, digs a small hole in the soil, then covers it up. He quickly stands, breath held in anticipation.</p><p></p><p>OOC: If nothing happens, he sprinkles a bit of water from his waterskin. If nothing happens still, he digs out the acorn and places it back in his satchel. He keeps it handy; he'd like to experiment with it in this battle.</p></blockquote><p></p>
[QUOTE="Ulorian - Agent of Chaos, post: 2181797, member: 16668"] Horsom bids Hengist to tie the horses far enough away that they aren't spooked or injured in the coming battle. He then loosens the axe at his belt and strings his mighty bow. He also takes one of the extra quivers from his horse Yandoo (a colloquial Parthelonian phrase describing a swift horse), leaving one tied to the saddle, just in case. Horsom waits for Kregor to finish his prayers to Gragnor, and mumbles a few heartfelt praises to Herne and Celene himself. "My preference is to take cover behind a stump or log or rock and launch a few arrows into the foul thing before engaging it in closer quarters." ------------------------------------------- Once everyone is ready to move in, Horsom asks for a moment. "I've a gift I'd like to.. try to open." He pulls one of Tattercoats's acorns from his satchel, digs a small hole in the soil, then covers it up. He quickly stands, breath held in anticipation. OOC: If nothing happens, he sprinkles a bit of water from his waterskin. If nothing happens still, he digs out the acorn and places it back in his satchel. He keeps it handy; he'd like to experiment with it in this battle. [/QUOTE]
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