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<blockquote data-quote="maddmic" data-source="post: 2214441" data-attributes="member: 9989"><p>OOC: Sorry all, I was a lot more busy this weekend than I had anticipated, although it would appear that Kregor was not needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IC:</p><p></p><p>Kregor watched the scene play out in front of him. He had been ready for the worst, yet it seemed as though Gragnor had granted them a sound victory with plenty of protection. He almost chuckled at the thought that he had wanted to inflict so much pain on the beast and his resulting fall. <em>'Gragnor sure has a way of humbling me at times.'</em> </p><p></p><p>He moves towards the company and nods at the many accolades to the elf, Glom, and Horsom. At the mention of taking the beast back to town, Kregor nods. <span style="color: orange"><strong>"Gragnor has given me a great strength this day and I should be able to move much of the beast into the village so that we can assure it's inhabitants that it is dead."</strong></span> He then turns to Selanil. <span style="color: orange"><strong>"Let me see your wounds. Gragnor grants me the ability to heal others as well as protecting them."</strong></span> He examins the wounds and tries to determine the best course of action. (ie. Cure light, or cure moderate)</p><p></p><p>OOC:</p><p>He'll burn death knell if a cure moderate is required. If not, he'll burn Sanctuary and magic weapon in that order for cure light wounds.</p><p></p><p>Kregor still has a 24 strength for a while. I don't know how much the beast weighs, but he can carry up to 700 lbs at a heavy load. As of right now he can drag 3500 lbs. So if the manticore is too large, or oddly shaped for him to carry, he can put it in the cart and haul the cart back to town. No sense in spooking the horse, Kregor's used to blood. He would prefer to carry the beast back instead of the horse as he had little to do in the combat.</p></blockquote><p></p>
[QUOTE="maddmic, post: 2214441, member: 9989"] OOC: Sorry all, I was a lot more busy this weekend than I had anticipated, although it would appear that Kregor was not needed. :) IC: Kregor watched the scene play out in front of him. He had been ready for the worst, yet it seemed as though Gragnor had granted them a sound victory with plenty of protection. He almost chuckled at the thought that he had wanted to inflict so much pain on the beast and his resulting fall. [i]'Gragnor sure has a way of humbling me at times.'[/i] He moves towards the company and nods at the many accolades to the elf, Glom, and Horsom. At the mention of taking the beast back to town, Kregor nods. [color=orange][b]"Gragnor has given me a great strength this day and I should be able to move much of the beast into the village so that we can assure it's inhabitants that it is dead."[/b][/color] He then turns to Selanil. [color=orange][b]"Let me see your wounds. Gragnor grants me the ability to heal others as well as protecting them."[/b][/color] He examins the wounds and tries to determine the best course of action. (ie. Cure light, or cure moderate) OOC: He'll burn death knell if a cure moderate is required. If not, he'll burn Sanctuary and magic weapon in that order for cure light wounds. Kregor still has a 24 strength for a while. I don't know how much the beast weighs, but he can carry up to 700 lbs at a heavy load. As of right now he can drag 3500 lbs. So if the manticore is too large, or oddly shaped for him to carry, he can put it in the cart and haul the cart back to town. No sense in spooking the horse, Kregor's used to blood. He would prefer to carry the beast back instead of the horse as he had little to do in the combat. [/QUOTE]
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