Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
[Lakelands] Six For Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2315382" data-attributes="member: 18280"><p>The barrow seemed empty, and no one answered Selanil's hails, so, after a time, he returned to Kell's Reach.</p><p></p><p>In the meantime, work had begun on tearing the mill down. Despite Amalric's words to the miller, removing the mill took more effort than a day could provide. Whatever evil spirit had possessed the village seemed to have loosened its grip, and for several days the weather was fair and warming. Spring flowers began to bloom where they had been planted in front of the villagers' cottages, and the air was scented with the faint aroma of herbs.</p><p></p><p>Slowly and carefully, under the watchful eye of the dwarf, the villagers removed the upper level of the mill and scattered the old barrow stones it was made of. The hopper bins, gears, and other mill works were reserved, however -- many pieces stored in the miller's old house -- for, with the taint of evil removed, they would be valuable when the time came to build a new mill at some other spot.</p><p></p><p>Although the upper level was safely removed, when the workers reached the ground level (which should, by all rights, have been easier), there were several injuries. Most were minor, but some required the divine healing channeled by Dain, Kregor, or Amalric to alleviate. It was as though some form of malice was in the stones themselves, causing them to slip when they were secure, or to give way suddenly where before they were held fast. One poor man, Erle Sandown, had his lower leg crushed, and, although the injury was treated, he would carry a limp into his old age.</p><p></p><p>None dared approach the mill after the fall of dark. Some claimed to have heard scratching from beneath the floor stones while they worked. Echoes, maybe, in some hollow space of the work being done above, but Dain for all his stonecunning wasn't certain, and it seemed at times that the echoes below were longer lasting than reason would permit. And there were whispers, barely heard. They were not loud enough for any to say what was said. In truth, it was perhaps the wind through the dismantled stones of the mill's shell. Whatever the cause, none now doubted that the mill itself was the source of the miller's madness, and of the village's woes.</p><p></p><p>At last, on a midafternoon a little less than two weeks from first stone's removal, a dark space was revealled beneath the mill's stone floor. Surely, it was the barrow from which the mill's stones had been taken, sealed since the mill was built.</p><p></p><p>It took the rest of the afternoon to open the space widely enough to admit a man. Then, as the first hint of evening darkened the sky, the workers fled, dropping their tools in mindless terror.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2315382, member: 18280"] The barrow seemed empty, and no one answered Selanil's hails, so, after a time, he returned to Kell's Reach. In the meantime, work had begun on tearing the mill down. Despite Amalric's words to the miller, removing the mill took more effort than a day could provide. Whatever evil spirit had possessed the village seemed to have loosened its grip, and for several days the weather was fair and warming. Spring flowers began to bloom where they had been planted in front of the villagers' cottages, and the air was scented with the faint aroma of herbs. Slowly and carefully, under the watchful eye of the dwarf, the villagers removed the upper level of the mill and scattered the old barrow stones it was made of. The hopper bins, gears, and other mill works were reserved, however -- many pieces stored in the miller's old house -- for, with the taint of evil removed, they would be valuable when the time came to build a new mill at some other spot. Although the upper level was safely removed, when the workers reached the ground level (which should, by all rights, have been easier), there were several injuries. Most were minor, but some required the divine healing channeled by Dain, Kregor, or Amalric to alleviate. It was as though some form of malice was in the stones themselves, causing them to slip when they were secure, or to give way suddenly where before they were held fast. One poor man, Erle Sandown, had his lower leg crushed, and, although the injury was treated, he would carry a limp into his old age. None dared approach the mill after the fall of dark. Some claimed to have heard scratching from beneath the floor stones while they worked. Echoes, maybe, in some hollow space of the work being done above, but Dain for all his stonecunning wasn't certain, and it seemed at times that the echoes below were longer lasting than reason would permit. And there were whispers, barely heard. They were not loud enough for any to say what was said. In truth, it was perhaps the wind through the dismantled stones of the mill's shell. Whatever the cause, none now doubted that the mill itself was the source of the miller's madness, and of the village's woes. At last, on a midafternoon a little less than two weeks from first stone's removal, a dark space was revealled beneath the mill's stone floor. Surely, it was the barrow from which the mill's stones had been taken, sealed since the mill was built. It took the rest of the afternoon to open the space widely enough to admit a man. Then, as the first hint of evening darkened the sky, the workers fled, dropping their tools in mindless terror. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Lakelands] Six For Adventure
Top