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[Lakelands] Six For Adventure
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<blockquote data-quote="Raven Crowking" data-source="post: 2534724" data-attributes="member: 18280"><p>As the pale creature heaved itself to the entrance of the room, it glowed with whitish-green foxfire like the corpses of trees left rotting in a bog. The group could hear its malice and glee within their minds, a sussurus of voices offering temptations and threats, and one voice overall whispering of freedom after centuries of lying buried in this crypt. </p><p></p><p>The rock convulsed as its bulk went by. Glom and Dain were pitched by the sudden motion of the earth, and fell sodden into the reeking water. Waves of fear exuded from the thing.</p><p></p><p>For thing it was. This was a creature that should not be...could not be native to this Middle World. In its transparent abdomen pulsed organs for which mortal beings had no name. It was a nether thing, a bit of spittle flicked from the lips of the Elder Gods when the Great Titans banished them to the Far Pit aeons ago. Either it must die, or they.</p><p></p><p>Kregor and Selanil were able to resist the affects of the fear absolutely. The others found their minds clawed by doubts, by visions of whatever childhood nightmares they had suffered lurking at the corners of their sight. The paralysis that had gripped Horsom was suddenly loosened, and he fell from Selanil's grip, splashing and flailing in the water.</p><p></p><p><span style="color: Red"><strong>(Everyone but Kregor and Selanil suffer a -2 penalty to attacks, damage, and skill rolls due to the fear effect. Horsom can now move, but is prone in the water. Glom and Dain are prone in the water.)</strong></span></p><p></p><p>With his prepared action, Selanil threw his spear, but it was a wild cast, striking the barrow wall and falling into the waters nearby. <strong><span style="color: Red">(Sorry, the FRP Die Roller came up with a natural 1.)</span></strong></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2534724, member: 18280"] As the pale creature heaved itself to the entrance of the room, it glowed with whitish-green foxfire like the corpses of trees left rotting in a bog. The group could hear its malice and glee within their minds, a sussurus of voices offering temptations and threats, and one voice overall whispering of freedom after centuries of lying buried in this crypt. The rock convulsed as its bulk went by. Glom and Dain were pitched by the sudden motion of the earth, and fell sodden into the reeking water. Waves of fear exuded from the thing. For thing it was. This was a creature that should not be...could not be native to this Middle World. In its transparent abdomen pulsed organs for which mortal beings had no name. It was a nether thing, a bit of spittle flicked from the lips of the Elder Gods when the Great Titans banished them to the Far Pit aeons ago. Either it must die, or they. Kregor and Selanil were able to resist the affects of the fear absolutely. The others found their minds clawed by doubts, by visions of whatever childhood nightmares they had suffered lurking at the corners of their sight. The paralysis that had gripped Horsom was suddenly loosened, and he fell from Selanil's grip, splashing and flailing in the water. [COLOR=Red][B](Everyone but Kregor and Selanil suffer a -2 penalty to attacks, damage, and skill rolls due to the fear effect. Horsom can now move, but is prone in the water. Glom and Dain are prone in the water.)[/B][/COLOR] With his prepared action, Selanil threw his spear, but it was a wild cast, striking the barrow wall and falling into the waters nearby. [B][COLOR=Red](Sorry, the FRP Die Roller came up with a natural 1.)[/COLOR][/B] [/QUOTE]
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