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[Lakelands] Six For Adventure
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<blockquote data-quote="Ulorian - Agent of Chaos" data-source="post: 2728181" data-attributes="member: 16668"><p>OOC:</p><p></p><p>I realised our mistake when I went back to read the posts regarding our entrance. I was hoping that the jump would be relatively easy to make; sounds like it isn't.</p><p></p><p>Given these circumstances, Horsom won't attempt to exit (is this OK?). In the round following the illusion's exit, Horsom used a move action to put away his bow. He will use his remaining standard action to pick up his everburning torch and call out to Fellan to lower a rope and follow the group into the tomb.</p><p></p><p>The following round, he will follow the group out of the chamber, drawing his axe (which he can combine with a move action since his BAB is greater than +1), so that he has axe in one hand, torch in the other. He will not be 'two-weapon' fighting though; when a combat situation arises, he'll drop the torch and slip on his shield.</p><p></p><p>-------------------------------------------------------------------</p><p></p><p>Horsom looked at the dangerously slippery rubble lying beneath the opening, then looked again at the height of the hole above his head. "Hmmmm.." thought the warrior, "think first, do second." He turned and collected his everburning torch from beneath the fetid water near the fallen Esk warriors. "Fellan!" he called out. "We are following a.. monstrosity further into its lair. Send down a rope and follow us; my torch is lit." </p><p></p><p>Horsom draws his axe as he follows the others through the tunnel.</p><p></p><p>OOC: If Fellan responds immediately and can join Horsom within, say, two rounds, Horsom will wait for Fellan before proceeding.</p></blockquote><p></p>
[QUOTE="Ulorian - Agent of Chaos, post: 2728181, member: 16668"] OOC: I realised our mistake when I went back to read the posts regarding our entrance. I was hoping that the jump would be relatively easy to make; sounds like it isn't. Given these circumstances, Horsom won't attempt to exit (is this OK?). In the round following the illusion's exit, Horsom used a move action to put away his bow. He will use his remaining standard action to pick up his everburning torch and call out to Fellan to lower a rope and follow the group into the tomb. The following round, he will follow the group out of the chamber, drawing his axe (which he can combine with a move action since his BAB is greater than +1), so that he has axe in one hand, torch in the other. He will not be 'two-weapon' fighting though; when a combat situation arises, he'll drop the torch and slip on his shield. ------------------------------------------------------------------- Horsom looked at the dangerously slippery rubble lying beneath the opening, then looked again at the height of the hole above his head. "Hmmmm.." thought the warrior, "think first, do second." He turned and collected his everburning torch from beneath the fetid water near the fallen Esk warriors. "Fellan!" he called out. "We are following a.. monstrosity further into its lair. Send down a rope and follow us; my torch is lit." Horsom draws his axe as he follows the others through the tunnel. OOC: If Fellan responds immediately and can join Horsom within, say, two rounds, Horsom will wait for Fellan before proceeding. [/QUOTE]
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