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[Lakelands] Six For Adventure
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<blockquote data-quote="Raven Crowking" data-source="post: 2827359" data-attributes="member: 18280"><p><strong>Build a bridge out of her!</strong></p><p></p><p>OK...</p><p></p><p>After defeating the Sly Hisser, you rested for a day while trying to determine exactly what to do. The villagers, pleased with your success, offered you food and new(ish) clothing. Horsom decided to use his second acorn, and the Red Woman of the Oaks moved the stream and millpond overnight, allowing the group to enter the newly-drained area below the mill (obviously, breathing water was no problem for the Sly Hisser). That night, as the Red Woman of the Oaks did her work, Kregor dreamt of the Raven & Wolf again. The Red Woman of the Oaks cautioned Horsom about the third acorn, which she said was Yallery Brown.</p><p></p><p>The group went into the old barrow, and Kregor consecrated the first chamber. An examination of the chamber showed many urns filled with amber beads and brass coins. They had been stoppered with wax, though several were broken, and had been decorated with floral patterns and spiral markings of the sort associated with the ancient Esk. </p><p></p><p>The party then went down the spriralling tunnel that the Hisser had come from. There they found what appeared to be a pile of bodies, but was in fact the insane spirits of those that fell into the Sly Hisser's power and died over the centuries. An examination of the room showed two stones, one to the right of the tunnel entry, and the other to the left (north and south) that could be moved; faint magic radiated behind the north stone. The mass of insane spirits spoke to the party, asking for release, but soon asking for the party's death as well. The insane babbling seemed to fascinate Dain and Horsom....The spirits began to move as a unit toward Dain.</p><p></p><p>Once they realized this, Kregor and Selenil took hold of their compatriots and fled the chamber, dragging them back up the long tunnel. When they reached the first chamber, they rested a few minutes (apparently, the spirits were bound to the second chamber as the Sly Hisser's "treasure"). After a few minutes, both Dain and Horsom recovered their wits.</p><p></p><p>It is here that we resume our story......</p><p></p><p>(XP Coming Soon!)</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2827359, member: 18280"] [b]Build a bridge out of her![/b] OK... After defeating the Sly Hisser, you rested for a day while trying to determine exactly what to do. The villagers, pleased with your success, offered you food and new(ish) clothing. Horsom decided to use his second acorn, and the Red Woman of the Oaks moved the stream and millpond overnight, allowing the group to enter the newly-drained area below the mill (obviously, breathing water was no problem for the Sly Hisser). That night, as the Red Woman of the Oaks did her work, Kregor dreamt of the Raven & Wolf again. The Red Woman of the Oaks cautioned Horsom about the third acorn, which she said was Yallery Brown. The group went into the old barrow, and Kregor consecrated the first chamber. An examination of the chamber showed many urns filled with amber beads and brass coins. They had been stoppered with wax, though several were broken, and had been decorated with floral patterns and spiral markings of the sort associated with the ancient Esk. The party then went down the spriralling tunnel that the Hisser had come from. There they found what appeared to be a pile of bodies, but was in fact the insane spirits of those that fell into the Sly Hisser's power and died over the centuries. An examination of the room showed two stones, one to the right of the tunnel entry, and the other to the left (north and south) that could be moved; faint magic radiated behind the north stone. The mass of insane spirits spoke to the party, asking for release, but soon asking for the party's death as well. The insane babbling seemed to fascinate Dain and Horsom....The spirits began to move as a unit toward Dain. Once they realized this, Kregor and Selenil took hold of their compatriots and fled the chamber, dragging them back up the long tunnel. When they reached the first chamber, they rested a few minutes (apparently, the spirits were bound to the second chamber as the Sly Hisser's "treasure"). After a few minutes, both Dain and Horsom recovered their wits. It is here that we resume our story...... (XP Coming Soon!) [/QUOTE]
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