Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
[Lakelands] Six For Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2893831" data-attributes="member: 18280"><p>When Kregor returned to the old house shortly before nightfall, he found Dain abed with a fever, blankets heaped over his stout form. Clearly the foul water in the old tomb hid some spirit of disease that had found its way into Dain's blood. Speaking with the dwarf, Kregor learned that a chill had been building all day, growing into a fever by the late afternoon. Kregor also learned that the group -- or what representative they wished to send -- had been asked to break fast with Lord Merryhahn with his arrival in the morning.</p><p></p><p><span style="color: Red"><strong>FYI, the chills and fever are a metagame mechanic, as Wolfheart hasn't been on EN World for some time. I'll NPC him until the end of this "chapter" (nearly there!) then perhaps recruit some additional players.</strong></span> </p><p></p><p>Selenil had ranged far from Kell's Reach that day, trying to put civilization behind him for as long as he could. It felt good to breathe the springtime air, even when the sky clouded near nightfall and rained in short, scattered bursts. The scarred elf wandered through pasture and copse, avoiding farmers as he crossed their fields. He paused once to watch a fox family, the year's new kits tumbling from their den beneath the roots of a fallen tree. He rested on a long flat stone near a stream, cushioned by thick green moss. The sound of birdsong drifted him off to a short sleep.</p><p></p><p>It was near that hour in the deep night, where one day turned to the next, that his wandering steps found him returning to Kell's Reach from the north. As he passed the old barrow where the manticore had laired, he was surprised to hear a sweet music coming from underground. It drifted upon the soft night breeze. As Selenil passed a broad oak atop a rise, he could see the barrow. A warm yellow light flickered from within, and he heard the sound of a merry company.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2893831, member: 18280"] When Kregor returned to the old house shortly before nightfall, he found Dain abed with a fever, blankets heaped over his stout form. Clearly the foul water in the old tomb hid some spirit of disease that had found its way into Dain's blood. Speaking with the dwarf, Kregor learned that a chill had been building all day, growing into a fever by the late afternoon. Kregor also learned that the group -- or what representative they wished to send -- had been asked to break fast with Lord Merryhahn with his arrival in the morning. [COLOR=Red][B]FYI, the chills and fever are a metagame mechanic, as Wolfheart hasn't been on EN World for some time. I'll NPC him until the end of this "chapter" (nearly there!) then perhaps recruit some additional players.[/B][/COLOR] Selenil had ranged far from Kell's Reach that day, trying to put civilization behind him for as long as he could. It felt good to breathe the springtime air, even when the sky clouded near nightfall and rained in short, scattered bursts. The scarred elf wandered through pasture and copse, avoiding farmers as he crossed their fields. He paused once to watch a fox family, the year's new kits tumbling from their den beneath the roots of a fallen tree. He rested on a long flat stone near a stream, cushioned by thick green moss. The sound of birdsong drifted him off to a short sleep. It was near that hour in the deep night, where one day turned to the next, that his wandering steps found him returning to Kell's Reach from the north. As he passed the old barrow where the manticore had laired, he was surprised to hear a sweet music coming from underground. It drifted upon the soft night breeze. As Selenil passed a broad oak atop a rise, he could see the barrow. A warm yellow light flickered from within, and he heard the sound of a merry company. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Lakelands] Six For Adventure
Top