Graf
Explorer
AeroDm said:It is, however, arguably the best stat.
Like I said you seem to have made up your mind. I take it that you would base any system on movement on something other than dexterity? Maybe pyr's strength based system?
Mentioning everything good that dexterity provides a character doesn't really support your statement that "dexterity is the best stat". It would refute a statement like "dexterity is a meaningless stat" but I haven't said that. In fact it's a problem with most every part of your argument.
I can't fathom how you feel that occasionally using the world 'arguably' changes your claim, except to imply that you're not confident of your analysis.
AeroDm said:This has not been my experience. Rangers, monks, and even most fighters in our games have at least a +1 dexterity. Of course, we play in low stat games (around standard array) so a 14 is pretty high.
I've also seen characters with dexterity of 12 or higher frequently. I don't disagree that if you offered to let someone have one character with a 10 dex and another character who was identical save for having a dex of 12 then most everyone would choose the second option.
Your statement does nothing to support your arguement, you would need to compare it favorably with another stat, demonstrate that a character with a 12 dex and a 10 strength is better than a 12 strength than a 10 dex or something like that.
No actually I hadn't.AeroDm said:You forget that you can delay.
AeroDm said:Again, this entire list was things that dexterity affects. Not things that dexterity makes you a god at. Regardless of the fact that your psion didn't have any bow feats but then fired into melee, dexterity does indeed make you a better missile combatant.
Listing. It's good to start a discussion but inevtably you will find you can't make an argument without comparing these advantages to those provided by other attributes.AeroDm said:But their strengths in other places make up for this loss. Sure they do less damage, sure they lost a feat, but they have initiative, reflex, missile attack, and higher skills bonuses to make up for it.
I am pleased you enjoy your rogue character. Not for the first time I do feel obliged to point out that I have never questioned the value of dexterity for a rogue character.AeroDm said:Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. I cannot begin to emphasize how useful Hide, Move Silently, and Tumble have been for me. Nor could I explain how fun Sleight of Hand is for me. Escape Artist and Balance, just gravy.
I am deeply curious how the word arguably magically renders any statement impervious to correction. I could say that I am, arguably, the tallest man in the world. A person who pointed out that there are people who are taller than myself would not be out of line.AeroDm said:Seeing as I said that dexterity was "arguably the best stat" <snip.>
I feel obliged to single this statement out.AeroDm said:I have read countless threads arguing that dexterity is too powerful.
I am sure that the number of threads is not only finite, and thus does not defy counting, but relatively easily counted. I am quite confident that there was much argument on these threads. I am sure that the people, such as yourself, who have decided that you are correct and don't engage in comparison or analysis, also feel the existence of a thread on a message board proves something.
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